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Kenjirio

I'm building a voxel robot action game with a studio of AI agents.

I'm building a voxel robot action game with a studio of AI agents. This is EXO: Hold the Line, a voxel robot action game where you pilot one war frame against waves of hundreds of machines. It's still very early alpha, with lots of bugs and unfinished work, but I'm proud of how far it's come. The video is about 9 minutes running through a few builds of the first class, Vanguard. Quick facts: Three.js and plain JavaScript, runs in the browser No 3D models. Every robot, prop and arena is built in code from concept images I'm not a dev (and I hope this encourages other non-devs to start building too) How it started Not long ago I stumbled on an open-source voxel action game on GitHub (MIT licensed, by BubuAi). I'd wanted to build a game of my own for a while, but with the ambition I had I assumed I'd need an engine like Unity just to start. Then I saw how well this demo played, so I used it as the base and built from there. The best part is that because everything is code, building it with AI is extremely efficient. I've made a lot of progress considering how early this is. How it's made I run it like a small studio inside Hermes Agent. An orchestrator agent (Claude Opus) plans the w

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Kenjirio