About this game
In Statecraft: Israel each turn you appoint and replace ministers inside a coalition, divide a small budget between security, immigrant absorption, transit camps and austerity, manage security on a five-level escalation ladder, and face decisions at their historical dates. A "Why?" panel explains what caused each change. A deterministic C# simulation runs underneath, so the same choices always give the same result and a save is the seed plus the list of commands; the map is built from elevation and climate data.
The project describes itself as an early, honest prototype: the Cabinet, Budget and Defence screens, sourced events from the 1948 war to the 1951 foreign-currency crisis, autosave and a browser (WebGL) build work; diplomacy, war mode and anything after 1951 are missing. There is no hosted build yet, so to play you build it yourself with Unity (the README lists the tools). The game covers war, terror and the Holocaust as historical events and cites a source for every fact.
The code is MIT-licensed and the assets are under Creative Commons licences (see the repository's LICENSING file). It is an independent project, not affiliated with any publisher, government or person it depicts.

