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Maker Rycochet

Hall of Worlds

A multiplayer roguelike with an infinite, procedurally generated world, playable as a native app or as a WebAssembly client in the browser.

Made with AI Claude Code

Hall of Worlds
Go play ↗Go to the maker's site ↗Source code ↗Maker's profile: @Rycochet ↗

About this game

Hall of Worlds is a multiplayer roguelike with an infinite, procedurally generated world, written in Rust with the Bevy engine. The client runs natively on Windows, macOS and Linux (where it includes the server for single player) or as a WebAssembly build in the browser, which connects to a separate authoritative server over WebSockets; a hosted Docker instance is available. Players move by clicking the map or using the arrow keys. The repository contains build and run instructions for native and web targets.

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