---
title: "Blocky Tanks"
url: "https://aigamehub.app/zh-tw/games/you-said-the-goals-were-unclear-and-the-ui-cluttered-here-s--27e829"
source: "https://www.reddit.com/r/SprocketTankDesign/comments/1x5mjd8/you_said_the_goals_were_unclear_and_the_ui"
source_type: "reddit"
play_url: "https://romaniskz.itch.io/blocky-tanks"
platform: "both"
login_required: false
pricing: "free"
origin: "original"
ai_tools: []
game_languages: ["en"]
author: "Romaniskz"
author_handle: "Romaniskz"
category: "動作"
categories: ["action", "simulation"]
tags: ["browser-game", "itch.io", "mobile-friendly", "multiplayer-teaser", "solo-dev", "tank"]
added: "2026-10-16T17:21:28.011Z"
updated: "2026-10-16T17:21:28.012Z"
locale: "zh-tw"
content_locale: "zh-tw"
---

# Blocky Tanks

一款由獨立開發者製作的免費瀏覽器坦克戰鬥遊戲，已更新至 v0.10。每場戰鬥開始時都會有明確的目標橫幅（佔領旗點、護送車隊或摧毀更多敵人），佔領點會標示距離指示器，當它離開畫面時會黏在螢幕邊緣。新增可拖曳的小地圖，顯示地形、河流、道路、佔領點、隊友和已發現的敵人，並可切換隱藏小地圖和隊伍列表。遊戲玩法變更包括：彈藥架擁有自己的耐久度，不再一擊必殺；維修包可修復一個模組（履帶、彈藥架、引擎、火砲、砲塔環）；加速更平滑；佔領速度變慢，且被穿透攻擊會倒退。

## Description

Blocky Tanks 是一款由獨立開發者製作的免費瀏覽器坦克戰鬥遊戲，目前版本為 0.10，可在 PC 和手機上遊玩，無需下載。

目標：每場戰鬥開始時都會有橫幅說明目標——佔領旗點、護送車隊或摧毀更多敵人。佔領點會顯示旗幟標記和距離，當它離開畫面時會黏在螢幕邊緣並顯示方向指針。

介面：小地圖顯示地形、河流、道路、佔領點、隊友和已發現的敵人，你的基地永遠在底部。它可以拖曳到任何位置（手機上用手指拖曳，PC 上按 Left Ctrl 加滑鼠拖曳），雙擊可重置。設定允許隱藏隊伍列表和小地圖。在手機上，虛擬搖桿縮小 20%，隊伍列表位置較高，不會妨礙拇指操作。

遊戲玩法：彈藥架擁有自己的耐久度（坦克 HP 的 45%），第一次被擊中時不會爆炸，受損時會顯示警告。維修包（按鍵 0）可恢復一個模組——履帶、彈藥架、引擎、火砲或砲塔環。坦克會平滑加速，而不是瞬間加速；佔領需要更長時間，而且每次穿透攻擊佔領中的坦克都會使進度倒退。

其他修正：狙擊縮放從掩體後瞄準時不再抖動，結果畫面在橫向手機上也能完整顯示。開發者計畫加入更多國家和遊戲模式，然後是與真實玩家的線上戰鬥。

## Original post

You said the goals were unclear and the UI cluttered — here's what changed in my browser tank game (v0.10)

A few days ago I posted Blocky Tanks here and got really useful feedback: the UI felt cluttered and the battle goals weren't clear. I worked on exactly that. Here's what's new in 0.8 → 0.10: 🎯 Clearer goals • Every battle now starts with a big banner telling you what to do: capture the flag point, escort the convoy, or simply destroy more enemies. • The capture point has a 🚩 marker with distance. If it's off-screen, the marker sticks to the screen edge and points the way. 🗺 Less clutter, more control • New minimap: terrain, rivers, roads, the capture point, allies and spotted enemies. Your base is always at the bottom. • You can move the minimap anywhere: drag it with a finger on phone, or hold Left Ctrl and drag with the mouse on PC. Double-click resets it. • Settings now let you turn off the team lists and the minimap. • On phones the joystick is 20% smaller and the team lists moved up, out of the way of your thumbs. 💥 Gameplay • Ammo rack rework: no more instant death from one lucky hit at full HP. The rack has its own durability (45% of the tank's HP) and the first hit never detonates it. A damaged rack shows a 💥 warning — fix it or pull back. • Repair kit (key 0): fixes one module — tracks, ammo rack, engine, gun or turret ring. • Smooth acceleration: tanks no longer jump to full speed instantly, so leading your shots actually works. • Fairer capture: it takes longer, and every penetrating hit on a capturing tank knocks progress back. 🔧 Fixes • Sniper zoom no longer jitters when aiming from behind cover. • The results screen fits on phones in landscape. ▶ Play free in the browser (PC & mobile, no download): https://romaniskz.itch.io/blocky-tanks I'm a solo dev and most of these changes came straight from comments like yours. Still looking for honest feedback: Is it clear what to do in the first minute of a battle now? Is anything on screen still in your way? Which tank feels wrong — too strong or too weak? Next up: more nations and game modes, then online battles with real players.   submitted by   /u/Romaniskz   to   r/SprocketTankDesign [link]   [comments]
