---
title: "turbo-kart-rally"
url: "https://aigamehub.app/zh-tw/games/turbo-kart-rally-dc1b82"
source: "https://github.com/bridge-mind/turbo-kart-rally"
source_type: "github"
play_url: "https://bridge-mind.github.io/turbo-kart-rally/"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude"]
game_languages: ["en"]
play_mode: "browser"
repository: "https://github.com/bridge-mind/turbo-kart-rally"
license: "MIT"
author: "bridge-mind"
author_handle: "bridge-mind"
category: "動作"
categories: ["action", "casual", "simulation"]
tags: ["arcade", "kart-racer", "procedural", "racing", "three.js", "webgl"]
added: "2026-10-11T07:28:46.448Z"
updated: "2026-10-11T07:28:46.449Z"
locale: "zh-tw"
content_locale: "zh-tw"
---

# turbo-kart-rally

一款充滿《瑪利歐賽車》精神的街機卡丁車賽車遊戲，完全以 Three.js 打造。100% 程序化生成的素材，無需建置步驟。由五個 Claude Opus 5.5 子代理程式依據單一提示所製作。

## Description

一款以 Three.js 打造的街機卡丁車賽車遊戲，其中所有網格、材質、音效與音樂都在載入時以程式碼生成。在支援 WebGL2 的桌上型瀏覽器中開啟 GitHub Pages 連結，按下 Enter 或點擊標題畫面，從八位賽車手中選擇一位，挑選 50cc/100cc/150cc 與圈數，接著在 Palm Cove Circuit 賽道上與七位 AI 車手競速。在彎道中甩尾以獲得迷你加速，收集道具箱並使用龜殼、香蕉、蘑菇或閃電。支援鍵盤或遊戲手把。作者表示整款遊戲是由五個 Claude Opus 5.5 子代理程式從單一提示平行執行所製作，原始碼以 MIT 授權條款釋出。

## Original post

Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets, no build step. Built by five Claude Opus 5.5 sub-agents from one prompt.

Topics: ai-generated, claude, game, javascript, kart-racer, procedural-generation, threejs, webgl

# Turbo Kart Rally **An arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. Every mesh, texture, sound effect and music track is generated in code at load time. There are no asset files and no build step.** The whole game was produced by five Claude Opus 5.5 sub-agents working in parallel from a single prompt, without a single follow-up question. The prompt is reproduced below. <p align="center"> <a href="https://bridge-mind.github.io/turbo-kart-rally/"><img src="docs/screenshots/title.jpg" alt="Turbo Kart Rally title screen" width="800"></a> </p> <p align="center"> <a href="https://bridge-mind.github.io/turbo-kart-rally/"><strong>▶ Play it in your browser</strong></a> </p> ## Play Open **https://bridge-mind.github.io/turbo-kart-rally/** in a desktop browser with WebGL2 (Chrome, Edge, Firefox or Safari). Click or press Enter on the title screen, choose one of eight racers, pick a class (50cc, 100cc or 150cc) and a lap count, then hit RACE!. A keyboard or a gamepad works. Race seven AI drivers around Palm Cove Circuit. Drift through corners and release for a mini-turbo. Grab item boxes and fire shells, drop bananas, pop mushrooms, or call down lightning on the field. ## The prompt that built this This is the complete, verbatim prompt given to Claude Code. Nothing else was specified. > I need you to launch five opus 5.5 sub-agents and help me build a triple A quality game that is a clone of Mario Kart. What I want you to do is I want you to launch these sub-agents, build the game without asking me any questions at all, and use 3JS to build the game. And once you're done, report back to me. ## How it was built The orchestrating agent wrote an architecture contract first ([ARCHITECTURE.md](ARCHITECTURE.md)), plus the shared config and event bus, then launched five sub-agents that each owned one slice of the codebase. No sub-agent edited another's files. Each one tested its slice in a real browser against stubs, and the game and UI agent then integrated and play-tested the whole thing. | Agent | Owns | Delivers | | --- | --- | --- | | 1 · World | `track.js`, `environment.js`, `track-textures.js` | Procedural circuit, barriers, boost pads, jump ramps, water, sky, scenery, grandstands, lighting | | 2 · Driving | `kart.js`, `ai.js`, `input.js` | Arcade kart physics, drift and mini-turbo, AI drivers, keyboard and gamepad input | | 3 · Items and FX | `items.js`, `effects.js` | Item boxes, roulette and eight items, pooled particle effects | | 4 · Art and camera | `models.js`, `camera.js` | Karts, drivers, item models, portraits, chase camera | | 5 · Game and UI | `main.js`, `race.js`, `hud.js`, `menu.js`, `audio.js`, `styles.css` | Game loop, race manager, HUD, menus, results, procedural audio and music | `src/config.js` (roster, physics tuning, items, difficulty, key bindings) and `src/events.js` (the event bus) were written before the sub-agents started. ## Features - **Eight racers**, each with their own hat, look and stats for s
