---
title: "Tamerlane Board"
url: "https://aigamehub.app/zh-tw/games/tamerlane-board-eb6ce8"
source: "https://github.com/pisan-labs/tamerlane-board"
source_type: "github"
play_url: "https://tamerlane-board.pisan.me"
platform: "unknown"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude Code"]
game_languages: ["en"]
author: "pisan-labs"
author_handle: "pisan-labs"
category: "解謎"
categories: ["puzzle", "simulation"]
tags: ["betza-notation", "board-game", "browser-game", "chess", "fairy-chess", "tamerlane-chess"]
added: "2026-11-07T02:39:26.462Z"
updated: "2026-11-07T02:39:26.463Z"
locale: "zh-tw"
content_locale: "zh-tw"
---

# Tamerlane Board

可在瀏覽器遊玩的帖木兒象棋（Tamerlane chess）實作，這是 14 世紀的 11×10 變體，內建引擎對手與棋子設計實驗室。

## Description

在沒有棋格圖案的 11×10 棋盤上遊玩帖木兒象棋，棋盤設有堡壘（citadels）；你可以對戰小型引擎、自己操作雙方，或進行引擎對引擎對戰。棋子實驗室可讓你用 Betza 式記法定義棋子、查看其可及範圍與估計價值、測試平衡性，並分享連結。網站也包含簡化版經典西洋棋，以及記譜法／規則參考資料。

## Original post

Play Timur's chess, the 14th-century 11x10 variant with giraffes, war engines and citadels, against a small engine, or invent a piece in one line of Betza-style notation, see its reach, and test whether it is too strong. Built with Claude Code.

Topics: betza-notation, board-game, chess, chess-engine, chess-variants, claude-code, fairy-chess, game, tamerlane-chess, typescript

# Tamerlane Board Timur's chess (Tamerlane chess), the fourteenth-century variant with giraffes, war engines and citadels, playable in the browser against a small engine. Every piece, the historical ones included, is one line of a Betza-like movement notation, so the move generator, the highlight overlay and the engine read the same definitions. A piece lab lets you write a new piece, watch where it reaches, drop it into Timur or classic chess and play it, or have the engine play itself to see whether the piece is too strong. Live: [tamerlane-board.pisan.me](https://tamerlane-board.pisan.me) ![In the piece lab, the giraffe's F>R{3,} reach animates outward on the 11x10 board, then typing the cannon notation mR cpR and placing two enemy blockers shows it capturing by hopping over one](demo.gif) Built from idea 2026-10-15 n1 in [`pisanuw/daily-project-ideas`](https://github.com/pisanuw/daily-project-ideas), prompted by a Show HN post about Timur's chess. The idea's optional Claude API step (turning plain English into notation) is left out: there is no backend, and the lab offers clickable examples and a syntax table instead. ![Tamerlane Board: the 11x10 Timur board with both citadels, a white camel selected and its five reachable squares marked](desktop.png) ## The four tabs **Play.** Timur chess on its uncheckered 11×10 board, with each player's citadel sticking out beside their second rank. Play White or Black against the engine, both sides yourself, or watch the engine play itself. The engine gets 0.3 to 6 seconds a move. Click a piece to see its legal moves, its notation, its estimated value and a short history note. The game list also offers simplified classic chess and the current lab variant. **Piece lab.** Type a name, a one- or two-character symbol and a notation such as `F>R{3,}` (the giraffe) or `mR cpR` (a xiangqi cannon). The board shows every square the piece reaches, animated outward by distance, and a board tool places friendly or enemy blockers so you can check lame leaps, must-jump moves and hoppers. Readouts give the average reach on an empty board, a rough value in pawns, and how that compares with the piece it would replace. Then: - **Play it against the engine** swaps it in for both sides. - **Balance test** plays six fast engine-vs-engine games with your piece on one side only, alternating colours, and reports the points it scored. - **Copy share link** puts the whole spec in the URL (`#lab=…`; `#play=…` opens straight into a game). **The pieces.** One card per historical piece: its reach from the centre of an empty board, its notation, its value estimate and a note on where it came from (the ferz that became the queen, the alfil that became the bishop, the dabbaba's name surviving as the fairy D leap). **Notation & rules.** The full notation syntax and the rules as implemented. ## The notation A small dialect of Betza's funny notation: | Write | Meaning | |---|---| | `W F D N A H C Z G` | Leaps (1,0) (1,1) (2,0) (2,1) (2,2) (
