---
title: "Scheldemist"
url: "https://aigamehub.app/zh-tw/games/moodygame-ec6c7d"
source: "https://github.com/Steve-Sitax/Moodygame"
source_type: "github"
play_url: "https://steve-sitax.github.io/Moodygame/"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude"]
game_languages: ["en"]
author: "Steve-Sitax"
author_handle: "Steve-Sitax"
category: "冒險"
categories: ["adventure", "simulation", "text-ai"]
tags: ["ai-npc", "antwerp", "browser-demo", "first-person", "historical", "ps1-style"]
added: "2026-11-07T02:39:19.386Z"
updated: "2026-11-07T02:39:19.386Z"
locale: "zh-tw"
content_locale: "zh-tw"
---

# Scheldemist

一款以 1873 年秋天安特衛普為背景的霧氣瀰漫第一人稱 3D 歷史模擬遊戲，你在碼頭工作，並與由 AI 提出話語和計畫的市民交談。

## Description

一款以 1873 年安特衛普為背景、以 Godot 原生開發的第一人稱遊戲。你扮演 Jef，剛抵達時身上只有幾枚硬幣，而且房租週日到期，於是在碼頭找工作。城鎮是依照 1873 年地圖描繪，數百名市民擁有住家、行業、家庭與日常作息。你可以用自己的話與任何人交談，AI 會提出他們的對話與計畫，而遊戲引擎會檢查這些提案，並掌管所有數值。工作包括搬運、看管與遞送，也可能出現竊賊、賄賂或貨物破損。一位導演每個遊戲小時規劃城鎮事件，例如火災、拍賣、陌生人與佈道。天氣、霧、雨、潮汐、起重機、橋樑與可運作的船閘都會模擬，可進入的建築也有完整內部空間。遊戲可單人遊玩或多人遊玩，停用 AI 時會使用寫好的對話與由引擎控制的事件。有提供有限的瀏覽器試玩版，完整遊戲則可下載並在 Godot 中執行。

## Original post

Antwerp, autumn 1873. A foggy first-person 3D browser game, made with AI, where the townspeople talk, remember and act. Try a limited web demo in your browser (link below) or download the full game.

Topics: ai-npc, antwerp, browser-game, claude, first-person, game, historical, llm, ps1-style, retro, threejs, typescript

<p align="center"> <img src="docs/media/hero.jpg" alt="Tall ships at night by the Rijnkaai, a gas lamp mirrored in a puddle" width="100%"> </p> <h1 align="center">Scheldemist</h1> <p align="center"> <i>Antwerp, autumn 1873. Fog on the Scheldt, work on the quays, and a town that remembers you.</i> </p> <p align="center"> <a href="#play-it"><b>Play in Godot</b></a> &nbsp;·&nbsp; <a href="native-godot/README.md"><b>Edit the town yourself</b></a> &nbsp;·&nbsp; <a href="docs/README.md">Design notes</a> &nbsp;·&nbsp; <a href="#made-with-ai">Made with AI</a> </p> A native Godot game in first person. You are Jef, new in town, with a few coins and rent due by Sunday. You look for work on the quays. The townspeople talk, remember and act: an AI proposes their words and plans, and the game engine checks every proposal and owns every number. - **A real town.** The streets are traced from the 1873 Vuillaume map. Several hundred townspeople have homes, trades, families and a day of their own. - **Talk to anyone, in your own words.** Ask the fishwife for work, haggle at a stall, lie to the police. The town answers in its own voice, and the engine decides what it costs you. - **Work the quays.** Carry, watch and deliver. A job can turn: a thief, a bribe, a load that breaks. - **Things happen.** A director plans the town's events every game hour: fires, auctions, strangers, ballads on the corners, a sermon on Sunday. - **Weather and night.** Mist, fog, rain and storms; gas lamps and lit windows after dark; tides, tall ships, cranes, opening bridges and a working lock. - **Real rooms.** Every building you can enter is built inside, at its true size. You see the street from inside and the room from the street. - **Play alone, or with the people in your house.** Godot runs the town's rules and multiplayer server. With AI disabled, the game uses written dialogue and engine-controlled events. <table> <tr> <td width="50%"><img src="docs/media/alley-night.jpg" alt="A back alley at night: a woman with a lantern, men carrying loads, wet cobbles"><br><sub>A back alley at eight in the evening</sub></td> <td width="50%"><img src="docs/media/cathedral-night.jpg" alt="The cathedral at night, gentlemen in top hats under a gas lamp"><br><sub>The cathedral from the Handschoenmarkt</sub></td> </tr> <tr> <td width="50%"><img src="docs/media/vleeshuis.jpg" alt="The Vleeshuis over the canal, lit windows around it"><br><sub>The Vleeshuis over the canal</sub></td> <td width="50%"><img src="docs/media/quay-night.jpg" alt="A dock crane and a gas lamp on the wet quay, a man mirrored in a puddle"><br><sub>After the rain on the Rijnkaai</sub></td> </tr> <tr> <td width="50%"><img src="docs/media/het-steen.jpg" alt="Het Steen at night beyond the fish market stalls"><br><sub>Het Steen beyond the fish market</sub></td> <td width="50%"><img src="docs/media/talk.jpg" alt="Talking with a fishwife about work"><br><sub>"Where does a stranger find honest work in this fog?"</sub></td> </tr> </table> #
