---
title: "Grauwacht"
url: "https://aigamehub.app/zh-tw/games/i-want-my-game-to-be-deep-but-25-of-my-58-players-left-withi-50c932"
source: "https://www.reddit.com/r/aigamedev/comments/1x5x00b/i_want_my_game_to_be_deep_but_25_of_my_58_players"
source_type: "reddit"
play_url: "https://grauwacht.com/start?von=reddit-aig2"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude", "ChatGPT"]
game_languages: ["en", "de", "es", "fr", "pt"]
author: "u/Curious_Ad5417"
author_handle: "Curious_Ad5417"
category: "冒險"
categories: ["adventure", "simulation"]
tags: ["browser-game", "dark-fantasy", "guild", "idle-progression", "keep-builder"]
added: "2026-10-15T02:15:21.494Z"
updated: "2026-10-14T17:11:44.000Z"
locale: "zh-tw"
content_locale: "zh-tw"
---

# Grauwacht

一款在瀏覽器中遊玩的黑暗奇幻堡壘建造遊戲：狩獵 60 隻野獸，將堡壘發展至 30 個等級，在六種稀有度中鍛造、硬化與融合裝備，加入擁有共享城堡的公會，並在四個聯賽的競技場中透過章節講述的故事戰鬥。免費，無需帳號。

## Description

Grauwacht 是一款黑暗奇幻堡壘建造遊戲，可在瀏覽器中免費遊玩，無需帳號。開發者描述狩獵 60 隻野獸、將堡壘發展至 30 個等級、六種稀有度的裝備可以鍛造、硬化與融合、擁有可被圍攻的共享城堡的公會、設有四個聯賽的競技場，以及以章節講述的故事。開頭保持簡單，有一個簡短的介紹頁面和明確的第一個目標，而更深入的系統會在之後開放。開發者表示程式碼是使用 Claude 編寫，美術是在固定風格指南下使用 ChatGPT 圖像生成，城鎮與角色渲染則在 Blender 中完成。

## Original post

I want my game to be deep, but 25 of my 58 players left within 15 minutes. How do you keep complexity without scaring people off?

I'm making a dark fantasy keep builder and the depth is on purpose. 60 beasts to hunt, a keep that grows over 30 levels, gear in six rarities you can forge, harden and fuse, guilds with a shared castle that gets besieged, an arena with four leagues and a story told in chapters. I've been playing games for over 30 years, but I'm not someone who plays many. When I pick one, I stay with it for years. So I'm building the game I always wanted, out of the things that kept me hooked all that time. But my numbers are clear. 25 of my 58 players left within the first 15 minutes. The ones who stay seem to like exactly that depth, about 4 in 10 come back the next day. I already made the start much simpler. One short intro page, a clear first goal, everything else hidden until you need it. Still, at some point the game opens up and it is a lot. So the real question for me isn't how to make it simpler. It's how to make a complex game feel welcoming. Do you lock systems for days? Let people ignore most of it? Teach through the story? How do you handle this in your games? For anyone curious how it's made, I code with Claude, the art comes from ChatGPT image generation with a fixed style guide, and the town and characters are rendered in Blender. If you want to try it, it's free in the browser, no account needed: https://grauwacht.com/start?von=reddit-aig2 https://grauwacht.com/start?von=reddit-aig2   submitted by   /u/Curious_Ad5417   to   r/aigamedev [link]   [comments]
