---
title: "Bitterlight: Descent"
url: "https://aigamehub.app/zh-tw/games/i-made-a-hard-dice-driven-card-game-bitterlight-descent-free-3e1090"
source: "https://www.reddit.com/r/aigamedev/comments/1x46rg4/i_made_a_hard_dicedriven_card_game_bitterlight"
source_type: "reddit"
author: "button_push_games"
author_handle: "button_push_games"
category: "冒險"
categories: ["adventure", "casual"]
tags: ["beta", "card-game", "dice", "itch.io", "roguelike", "solo-dev"]
added: "2026-10-16T17:14:03.521Z"
updated: "2026-10-16T17:14:03.522Z"
locale: "zh-tw"
content_locale: "zh-tw"
---

# Bitterlight: Descent

一款硬派、以骰子驅動的 roguelike 卡牌遊戲。選擇四位探索者之一，深入黑暗廢墟的四層樓，挑選遭遇卡（戰鬥、試煉、事件、商店、休息、寶藏），擲出從 d6 成長到 d15 的攻擊骰，並擊敗每層樓的看守者。可在瀏覽器遊玩，或下載 Windows 版本。

## Description

Bitterlight: Descent 是一款由單人開發、以骰子驅動的卡牌遊戲，背景設定在黑暗廢墟中。你從四位探索者中選擇一位，每位都有不同的數值、特質，以及每次遊玩可使用兩次的特殊能力。每個階段都會提供遭遇卡：戰鬥、試煉、事件、商店、休息和寶藏；戰鬥使用一顆攻擊骰，會隨著你升級從 d6 成長到 d15。免費的「觀察」能揭露敵人的詭計，藥水和「逃離」也可使用。中毒和詛咒等狀態會加入額外的骰子，與你的骰子一起擲出。擊敗一層樓的看守者可獲得符文祝福。開發者表示，本遊戲在設計文件、卡牌資料、大部分 GameMaker 程式碼（由開發者審查與測試）以及目前的佔位美術上，都有 Claude 協助；音樂、設計決策、故事設定和遊玩測試則是開發者自己的成果。標題選單中有完整的圖文「如何遊玩」說明。目前以免費 beta 形式在瀏覽器提供，或可下載 Windows 版本。

## Original post

I made a hard, dice-driven card game: Bitterlight: Descent. Free beta, and I'd love your feedback.

Hi all! first post here as a lurker. I'm a solo dev at Button Push Games, and today I'm opening the public beta of my first game, Bitterlight: Descent . It's on itch.io and plays in your browser (desktop, or a phone held sideways) or as a Windows download. What it is: You pick one of four Seekers and descend four floors into a dark ruin. Each floor is a run of encounter cards: fights, Trials, Events, Shops, Rests and Treasure. At the bottom of every floor a Watcher waits for you, and below all of them is the Eighth Entity. It's meant to be hard. In my simulations, careful play wins about 4 runs in 10. How to play: Choose a Seeker. Each has different stats, traits and a Special you can use twice per run. Pick your next card from the ones offered on each stage. Fight with dice. You roll your attack die, and it grows from a d6 up to a d15 as you level. Use your free Observe to learn an enemy's tricks, drink potions, or try to Flee. Watch your statuses. Poison and Curse give you extra dice that roll alongside yours and can bite at the worst moment. Beat the floor's Watcher to earn the Rune's Blessing, then keep going down. There's a full illustrated How to Play in the game's title menu. How this game was made (full transparency): I built Bitterlight with Claude. I'd rather you hear that from me up front. Me: the game idea, the original 25 GDD, and data JSON files, the world and lore, every design decision, what stays and what gets cut, all the playtesting, and building and shipping it in GameMaker. Claude: helped refine the design document and card data, wrote much of the GameMaker code with me reviewing and testing each change, ran the balance simulations, and made all of the current placeholder art. Not final: the art is placeholder and is credited to Claude in the game. A human artist will replace it for the full release. Workflow: Essentially, I started with a full day of refining the documents that I have been working on including the lore, data, GDD and other details. Then broke the project down into milestones and created a new chat with handoff documents generated within the project. Eventually, once I created all assets within GameMaker, Claude was able to write directly to those folders and I would test, commit and repeat. What I'd love feedback on: Did the difficulty feel hard but fair, or just unfair? Was anything confusing? Bugs, and which Seeker you played There's a Give Feedback button on the title screen, or use this form: Bitterlight: Descent – Beta Change Request . If something breaks, include the seed from your run summary so I can replay your exact run. Comments here or on the itch page are welcome too. Play it here: Bitterlight: Descent Bv1.2 by Button Push Games Trailer: Beta v1.2 Trailer Thanks for giving it a go!   submitted by   /u/button_push_games   to   r/aigamedev [link]   [comments]
