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作者 Late-Ad428

我是來自越南的獨立開發者,正嘗試用 AI 打造一款完整的線上遊戲。這是我目前做出的成果 🇻🇳🤖

我是來自越南的獨立開發者,正嘗試用 AI 打造一款完整的線上遊戲。

我是來自越南的獨立開發者,正嘗試用 AI 打造一款完整的線上遊戲。這是我目前做出的成果 🇻🇳🤖
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我是來自越南的獨立開發者,正嘗試用 AI 打造一款完整的線上遊戲。這是我目前做出的成果 🇻🇳🤖

我是一名來自越南的開發者,我一直在做一個小實驗:如果我嘗試在 AI 的幫助下獨自打造一款完整的線上遊戲,會發生什麼事?AI 究竟能帶我走多遠?這不是教學。不是大型工作室的專案。只有我、AI 工具、大量的嘗試與錯誤,以及一個不斷變得比我原本計劃還要龐大的想法。成果就是 Zoo Pet,一款我一直在打造的免費瀏覽器多人遊戲。🎮 你可以在這裡試玩:https://zoo-pet.store/ 那麼,這個實驗變成了什麼?🐾 一個溫馨的小世界——種植農作物、飼養動物、裝飾你的家,並拜訪其他玩家。🎣 充滿驚喜的釣魚——探索水域,發現可能遠超你想像的巨大生物。🦸 英雄變身——在不同形態之間切換,從忍者、法師到機甲與恐龍,每種都有獨特技能。🚀 九顆行星可供探索——每顆都有自己的環境、挑戰和可發現的事物。👾 巨大的多人首領——一隻 80 公尺高的巨像,讓整個伺服器的玩家可以組隊一起對抗。這裡有農耕、寵物、探索、戰鬥,以及多人系統——這些都是我試圖以一人之力,在 AI 一路幫助下整合在一起的東西。老實說,這個過程交織著興奮與挫折。AI 可以幫助我更快推進、探索解決方案,並打造出我可能獨自難以完成的東西。但讓所有部分協同運作、修復錯誤、處理多人連線,並把一堆功能變成真正的遊戲,完全是另一種挑戰。這正是我最好奇的部分:在今天,一個人用 AI 究竟能打造出多少真正的遊戲?我分享 Zoo Pet 不是因為我覺得它很完美,而是因為我想看看這個實驗能走多遠——並向玩過它的人學習。如果你試玩,我會非常感謝你的誠實回饋。哪些地方運作良好?哪些地方令人困惑?什麼會讓你想要回來再玩一次?而對於其他正在嘗試 AI 的開發者:你是否曾嘗試獨自打造如此有野心的東西?你做到了什麼程度?我很想聽聽你的經驗。感謝你來看看一款來自越南獨立開發者的小專案!❤️🇻🇳 — KNDARK,Zoo Pet 的創作者 由 /u/Late-Ad428 提交至 r/aigamedev [連結] [留言]

L
Late-Ad428@Late-Ad428

I'm a solo dev from Vietnam trying to build an entire online game with AI. Here's what I've made so far 🇻🇳🤖 I'm a developer from Vietnam, and I've been doing a little experiment: What happens if I try to build an entire online game by myself with the help of AI? How far can AI actually take me? Not a tutorial. Not a big studio project. Just me, AI tools, a lot of trial and error, and an idea that kept growing bigger than I originally planned. The result is Zoo Pet , a free browser-based multiplayer game I've been building. 🎮 You can try it here: https://zoo-pet.store/ So, what did this experiment turn into? 🐾 A cozy little world — grow crops, raise animals, decorate your home, and visit other players. 🎣 Fishing with surprises — explore the water and discover creatures that might be much bigger than you'd expect. 🦸 Hero transformations — switch between different forms, from ninjas and mages to mechs and dinosaurs, each with unique skills. 🚀 Nine planets to explore — each with its own environment, challenges, and things to discover. 👾 A giant multiplayer boss — an 80-meter Colossus that players across the server can team up to fight. There's farming, pets, exploration, combat, and multiplayer systems — all things I've been trying to bring together as one person, with AI helping me along the way. And honestly, the process has been a mix of excitement and frustration. AI can help me move faster, explore solutions, and build things I might have struggled with alone. But getting all the pieces to work together, fixing bugs, handling multiplayer, and turning a collection of features into an actual game is a completely different challenge. That's the part I'm most curious about: How much of a real game can one person build with AI today? I'm sharing Zoo Pet not because I think it's perfect, but because I want to see how far this experiment can go — and learn from people who play it. If you try it, I'd really appreciate your honest feedback. What works? What's confusing? What would make you want to come back and play again? And to other developers experimenting with AI: Have you tried building something this ambitious on your own? How far did you get? I'd love to hear your experiences. Thanks for checking out a little project from a solo developer in Vietnam! ❤️🇻🇳 — KNDARK, creator of Zoo Pet submitted by /u/Late-Ad428 to r/aigamedev [link] [comments]

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