---
title: "Dig, Cubby, Dig!"
url: "https://aigamehub.app/zh-tw/games/i-built-a-multiplayer-browser-game-with-claude-code-in-3-wee-0b7c49"
source: "https://www.reddit.com/r/ClaudeCode/comments/1x6objp/i_built_a_multiplayer_browser_game_with_claude"
source_type: "reddit"
play_url: "https://cubbydig.io/"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude Code"]
game_languages: []
author: "visemaar"
author_handle: "visemaar"
category: "動作"
categories: ["action", "adventure", "casual"]
tags: ["browser-game", "digging", "indie", "multiplayer", "pixel-art", "webRTC"]
added: "2026-10-16T02:16:25.421Z"
updated: "2026-10-15T15:13:07.000Z"
locale: "zh-tw"
content_locale: "zh-tw"
---

# Dig, Cubby, Dig!

《Dig, Cubby, Dig!》是一款 2D 像素挖掘冒險遊戲，玩家挖掘埋藏的寶箱、把它們搬回家、等待鬧鐘響起，並收集文物。最多 6 名玩家共享一個世界。可在瀏覽器中免費試玩，無需註冊。

## Description

《Dig, Cubby, Dig!》是一款 2D 像素藝術挖掘冒險遊戲，由作者使用 Claude Code 打造。玩家挖掘埋藏的寶箱、把它們搬回家、等待鬧鐘響起，並收集文物，最多六名玩家共享同一個世界。客戶端使用 TypeScript、PixiJS 8 和 Vite；伺服器在單一 VM 上運行 Nakama 和 Postgres，用於帳號、世界、寶箱和聊天；附近的玩家透過 WebRTC 連線進行移動和語音。可在瀏覽器中免費試玩，無需註冊。

## Original post

I built a multiplayer browser game with Claude Code in 3 weeks. Here's the setup that worked and what it still needs me for

What it is: Dig, Cubby, Dig!, a 2D pixel digging adventure. You dig for buried chests, carry them home, wait for an alarm clock to ring and collect artifacts. Up to 6 players share a world. Free to try in the browser, no sign-up: https://cubbydig.io Stack: TypeScript, PixiJS 8 and Vite on the client; Nakama + Postgres on one VM for accounts, worlds, chests and chat; WebRTC between nearby players for movement and voice. How I use Claude Code: it writes all of the code. I describe what I want in plain words, it asks about the unclear parts, builds it on its own branch, and I play every change in the running game before it gets merged. About 440 commits since September 20. Where it still needs me: taste. Flat-looking turns, legs detached from bodies, and one whole parallax system I threw away. And anything that touches production waits for my explicit go-ahead. By the way, I'm a developer by profession with over 25 years of experience, and the visual side has always been the hard part for me in game development. And now Claude helps me with it — and I think it does a great job. Happy to answer questions about any part of it.   submitted by   /u/visemaar   to   r/ClaudeCode [link]   [comments]
