---
title: "GalStrike"
url: "https://aigamehub.app/zh-tw/games/galstrike-c31247"
source: "https://github.com/galasulin/galstrike"
source_type: "github"
play_url: "https://galasulin.github.io/galstrike/"
platform: "both"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude Code"]
game_languages: ["en"]
author: "galasulin"
author_handle: "galasulin"
category: "動作"
categories: ["action", "adventure"]
tags: ["browser-3d", "open-world", "procedural", "superhero", "threejs", "webgl"]
added: "2026-11-01T04:23:27.824Z"
updated: "2026-11-01T04:23:27.825Z"
locale: "zh-tw"
content_locale: "zh-tw"
---

# GalStrike

一款在瀏覽器上運行的 3D 開放世界動作遊戲，玩家以蛛絲擺盪穿梭於程序化生成的曼哈頓，沿著摩天大樓往上跑，與幫派戰鬥並完成劇情任務。

## Description

GalStrike 是一款即時 3D 動作遊戲，在瀏覽器分頁中透過 Three.js 與 WebGL2 執行。曼哈頓風格的島嶼會在載入時由程式碼生成，包含數千棟建築、屋頂、公園、時代廣場、橋樑、車流與人群。核心是以物理為基礎的移動方式：帶有動量的連鎖蛛絲擺盪、在外牆上進行牆面奔跑與跑酷、以蛛絲快速拉近與朝錨點彈射、空中衝刺與停駐。在此之上還有開放世界層，包含各行政區、研究塔、快速旅行、收集品、XP 與技能樹，另有近戰戰鬥系統、可制止的街頭犯罪與劇情任務，以及十套可解鎖的服裝。操作方式在桌上型電腦為鍵盤與滑鼠，在行動裝置為觸控；建議使用配備獨立顯示卡的桌面版 Chrome 或 Edge，首次載入約需一分鐘，因為城市是在玩家的電腦上建構。作者表示，程式碼是在他的指導下，使用 Claude 並透過 Claude Code 撰寫。免費遊玩，無需帳號。

## Original post

🕸️ Open-world 3D web-swinging game in the browser — procedural Manhattan, physics traversal, story missions, combat, 10 suits, touch controls. Three.js · WebGL2 · ▶ playable live

Topics: browser-game, claude-code, game, javascript, open-world, threejs, vite, webgl

<div align="center"> # GalStrike ### An open-world 3D web-swinging game that runs in your browser <a href="https://galasulin.github.io/galstrike/"><img src="https://img.shields.io/badge/▶%20PLAY%20NOW-live%20in%20the%20browser-e3262f?style=for-the-badge" alt="Play now"/></a> ![Three.js](https://img.shields.io/badge/Three.js-r186-000000?style=flat-square&logo=threedotjs&logoColor=white) ![WebGL2](https://img.shields.io/badge/WebGL2-990000?style=flat-square&logo=webgl&logoColor=white) ![Vite](https://img.shields.io/badge/Vite-8-646CFF?style=flat-square&logo=vite&logoColor=white) ![JavaScript](https://img.shields.io/badge/JavaScript-ES2023-F7DF1E?style=flat-square&logo=javascript&logoColor=black) ![Claude Code](https://img.shields.io/badge/Built%20with-Claude%20Code-D97757?style=flat-square&logo=anthropic&logoColor=white) ![Deploy](https://img.shields.io/github/actions/workflow/status/galasulin/galstrike/pages.yml?style=flat-square&label=GitHub%20Pages) <img src="docs/screenshots/swing.webp" alt="Web-swinging down a Manhattan avenue in the GalStrike suit (real-time capture)" width="100%"/> <sub>Real-time gameplay capture · GalStrike suit</sub> **Swing across a procedural Manhattan, run up skyscrapers, stop street crimes and fight gangs, all in a browser tab.**<br/> No install, no plugins: about 51,000 lines of hand-structured JavaScript on top of Three.js. [**Play**](https://galasulin.github.io/galstrike/) · [Features](#-features) · [Screenshots](#%EF%B8%8F-screenshots) · [Controls](#-controls) · [Run locally](#-run-locally) · [Architecture](#%EF%B8%8F-architecture) · [עברית](#-בעברית) </div> --- ## 📖 About **GalStrike** is a real-time 3D action game in the browser. You traverse a Manhattan-style island built at load time from code: thousands of buildings, dressed rooftops, parks, Times Square, bridges, live traffic and crowds. On top of the traversal there is an open-world layer (research towers, districts, fast travel, collectibles, XP and a skill tree) and a melee combat system. The project is by **Gal Asulin** ([@galasulin](https://github.com/galasulin)). The code was written with **Claude** (Anthropic's AI model, working through Claude Code) under human direction, which is also what the project demonstrates: how far agentic AI development can go on a large, performance-critical codebase. > [!TIP] > **Best experience:** desktop Chrome or Edge with a dedicated GPU. On a laptop with two GPUs, set Chrome to the high-performance GPU (NVIDIA Control Panel → *Manage 3D settings* → *Program Settings* → Chrome → *High-performance NVIDIA processor*). The first load takes about a minute: the city is generated on your machine. --- ## ✨ Features ### 🕸️ Traversal - **Physics-based web-swinging** with release-and-launch, chained swings and momentum carried between them. - **Wall-running, perching and parkour.** Stick to any facade, run up it, hop off it into a swing. - **Web-zip and point-launch** to highlighted anchor points, plus air web-dash, quick web b
