---
title: "Spellblunder"
url: "https://aigamehub.app/zh-tw/games/claude-code-opus-5-5-and-i-made-a-multiplayer-wizard-game-in-c4a835"
source: "https://www.reddit.com/r/ClaudeAI/comments/1xbfe8b/claude_code_opus_55_and_i_made_a_multiplayer"
source_type: "reddit"
play_url: "https://spellblunder.com/"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude Code", "ElevenLabs"]
game_languages: ["en", "fr"]
author: "Difficult_Ocelot_660"
author_handle: "Difficult_Ocelot_660"
category: "動作"
categories: ["action", "adventure", "casual"]
tags: ["browser-3d", "claude-code", "indie", "multiplayer", "spell-mixing", "wizard"]
added: "2026-10-22T02:24:08.382Z"
updated: "2026-10-21T06:13:05.000Z"
locale: "zh-tw"
content_locale: "zh-tw"
---

# Spellblunder

Spellblunder 是一款免費的 3D 巫師遊戲，可直接在瀏覽器中執行。玩家將元素混合成法術，而法術經常會反噬，風格類似 Magicka。遊戲包含五章戰役、競技場、線上合作與對決、機器人，並支援六種語言。僅限桌上型電腦，使用鍵盤與滑鼠操作。

## Description

Spellblunder 是一款免費的瀏覽器 3D 巫師遊戲，玩家將元素組合成法術，而法術經常會反噬。遊戲提供五章戰役、競技場、線上合作與對決，以及機器人對手。遊戲支援六種語言，可在桌上型電腦上以鍵盤和滑鼠遊玩。Claude Code（Opus 5.5）撰寫了程式碼，而開發者負責構想與遊玩測試；作者以法語與 Claude 溝通，並使用 ElevenLabs 在試聽台上生成並比較音效變體。

## Original post

Claude Code (Opus 5.5) and I made a multiplayer wizard game in 19 days

Spellblunder is a free 3D wizard game that runs in the browser. Think Magicka: you mix elements into spells, and they backfire a lot. I started it on October 2. Claude Code with Opus 5.5 wrote all of the code. My part was the ideas and a lot of playtesting. Some numbers from the repo: - about 1,000 commits in 19 days - 106k lines of TypeScript for the game, 6k for the server, 59k for tests - 2,552 automated tests How it went: - I ran several Claude Code sessions in parallel, each in its own git worktree, and merged them one by one. - For new screens, Claude made three mockups and I picked one. - Online play is lockstep, which only works if every browser computes the exact same game. Claude wrote a determinism bench that replays scripted matches and hashes the result, and we compare that hash between Node and real browsers. - Before launch, a multi-agent workflow hunted bugs: finders, two verifiers per bug, then one fixer per group of files. 92 bugs fixed. - One real prompt, translated from French (I talk to Claude in French): "I'd like to change the sound the character makes when walking in water. Could you generate variants in ElevenLabs and put them on the listening bench?" It generated eight takes, trimmed them, matched their loudness and put them on a test page. I picked one, played with it, still didn't like it, and asked if we could just drop the sound. It added a "Silence" option to the bench, and that's what shipped. What Claude couldn't do for me: tell whether a fight feels fair or a spell feels good. That part was me, mostly on a Chromebook. There's a five-chapter campaign, an arena, co-op and duels online, bots, and six languages. Desktop only, keyboard and mouse. Happy to answer questions about the workflow. https://spellblunder.com   submitted by   /u/Difficult_Ocelot_660   to   r/ClaudeAI [link]   [comments]
