---
title: "To Be A God"
url: "https://aigamehub.app/zh-tw/games/claude-code-helped-me-build-an-entire-game-development-pipel-bd184c"
source: "https://www.reddit.com/r/ClaudeAI/comments/1xbrs5u/claude_code_helped_me_build_an_entire_game"
source_type: "reddit"
author: "R3dNaX7"
author_handle: "R3dNaX7"
category: "動作"
categories: ["action", "fanwork", "simulation"]
tags: ["auto-battler", "hero-collection", "itch.io", "permadeath", "roguelite", "solo-dev"]
added: "2026-10-22T02:22:25.258Z"
updated: "2026-10-21T16:24:02.000Z"
locale: "zh-tw"
content_locale: "zh-tw"
---

# To Be A God

《To Be A God》是一款由獨立開發者製作的免費瀏覽器 roguelite 自動戰鬥遊戲，靈感來自漫畫《Pick Me Up》。英雄會自行戰鬥，但你可以把他們丟出去、下達指令，或附身其中一名英雄手動戰鬥；永久死亡讓每次損失都無法挽回，而英雄池的設計目標是擴展到 100,000 名生成英雄，擁有不同的外觀、戰鬥風格、怪癖與個性。

## Description

可在 itch.io 免費遊玩：https://lacyan.itch.io/to-be-a-god

開發者將其描述為一款 roguelite 自動戰鬥遊戲，擁有 2,000+ 名英雄的陣容，靈感來自漫畫《Pick Me Up》。戰鬥會自動進行，但玩家可以投擲英雄、下達指令，或附身一名英雄並手動戰鬥。英雄擁有獨特的戰鬥行為，而永久死亡意味著失去的英雄將永遠消失。一套英雄生成流程管線的設計目標是擴展到 100,000 名英雄，具備多樣的外觀、戰鬥風格、怪癖與個性。開發者表示，這款遊戲耗時四個月打造，使用 Claude Code 處理系統與工作流程、本地 AI 模型、ComfyUI 製作精靈圖與素材，並透過 MCP 使用 Blender 製作建築與環境；預告片也是 AI 製作的。這款遊戲完全免費。

## Original post

Claude Code helped me build an entire game development pipeline in 4 months. Even the trailer was made with AI. (Free game)

Play for free: https://lacyan.itch.io/to-be-a-god Four months ago, I started making a game inspired by my favorite manhwa, Pick Me Up . I'm a solo dev, and I now have a playable roguelite with 2,000+ heroes. The crazy part? Claude Code helped me set up and operate practically the entire pipeline. Development: Claude Code helped build the game and its systems. Local AI: Helped set up local models and the generation workflow. ComfyUI: Operated through Claude for generating sprites and assets. Blender: Used through MCP to create buildings and environments. Trailer: Also made with AI. The game itself is an auto-battler where heroes fight autonomously, but you can throw them, issue orders, or possess them and fight manually. Heroes have distinct combat behaviors, and permadeath means losing one is permanent. I've also built a hero-generation pipeline designed to scale toward 100,000 heroes with different appearances, combat styles, quirks, and personalities. Honestly, four months ago, coordinating all these tools would've been overwhelming for me alone. Having Claude help operate the whole workflow made this project possible at a scale I wouldn't have attempted otherwise. The game is completely free. I'd love to hear what other Claude users think, especially those using Claude Code with local models and external tools.   submitted by   /u/R3dNaX7   to   r/ClaudeAI [link]   [comments]
