---
title: "Cinderbelt"
url: "https://aigamehub.app/zh-tw/games/cinderbelt-75a393"
source: "https://github.com/amoreo140/cinderbelt"
source_type: "github"
play_url: "https://amoreo140.github.io/cinderbelt/"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude Code"]
game_languages: ["en"]
author: "amoreo140"
author_handle: "amoreo140"
category: "動作"
categories: ["action", "adventure", "simulation"]
tags: ["mining", "procedural-generation", "sandbox", "ship-building", "space", "threejs"]
added: "2026-10-22T02:47:04.804Z"
updated: "2026-10-22T02:47:13.263Z"
locale: "zh-tw"
content_locale: "zh-tw"
---

# Cinderbelt

Cinderbelt 是一款瀏覽器為基礎的上而下視角 3D 太空遊戲，你在其中採礦小行星、交易、在格子上用零件建造自己的船、探索無盡的程序化宇宙，並與基於零件的海盜船戰鬥。

## Description

你在造船廠格子上用 1x1、2x1 和 2x2 的零件組裝一艘船，船被模擬為一個單一剛體，因此質量、重心和轉動慣量取決於你放置引擎、貨艙和裝甲的位置。太空從種子生成，以 200x200 的區塊呈現，並有命名區域，具有安全等級、環境和音樂。核心活動包括將雷射瞄準礦脈同時管理過熱、交易和承接諸如送貨、採礦、狩獵、救援、勘測和護送等合約、與公會車隊和守望巡邏隊會合，以及戰鬥，其中射擊會擊中它們到達的零件，被切斷的部分會成為可打撈的殘骸。進展通過檔案研究樹、擁有油漆店和獎盃大廳的家園站，以及多船機庫進行。遊戲提供英文、斯洛伐克文和德文版本。來源：GitHub 儲存庫 amoreo140/cinderbelt (MIT)，可在 https://amoreo140.github.io/cinderbelt/ 遊玩。

## Original post

A top-down 3D space game in your browser: mine asteroids, trade, fight pirates and build your ship from parts. Made with Claude Code agents.

Topics: ai-assisted-development, blender, browser-game, claude-code, game, preact, procedural-generation, space-game, threejs, typescript, vite, webgl

# Cinderbelt **Build your own ship from parts, then fly it somewhere worth going.** ![Cinderbelt: mining a rich copper rock beside a ringed gas giant](docs/media/hero.webp) ## [▶ Play in your browser](https://amoreo140.github.io/cinderbelt/) Cinderbelt is a top-down 3D space game that runs in the browser. You mine asteroids, trade, and assemble your ship from parts on a grid. The ship is simulated as one rigid body, so where you put an engine or a cargo hold changes how it flies. You then explore an endless, sectorised universe and fight the Rust pirates, who fly ships built from parts just like yours. The game is available in English, Slovak and German. ![Gameplay: flying and mining](docs/media/gameplay.gif) ## Features - **Inertial flight.** Engines, gyroscopes and inertial dampers; ship mass, centre of gravity and moment of inertia come from the parts you placed. - **Shipyard grid editor.** 1x1, 2x1 and 2x2 parts, a hull budget per cockpit tier, nine armour shapes, mirror mode, templates and `AF1.`/`AF2.` share codes. - **Mining as a skill.** Aim the laser at veins of varying grade; lasers overheat, so careful flying pays. - **Infinite deterministic universe.** Space is generated from a seed in 200x200 chunks; only your changes are saved. Irregular named sectors have a security level (Quiet, Guarded, Contested, Pirate), their own environment, sky and music. - **Economy.** Fuel from ice, energy from reactors, cargo mass, tiered crafting, a market, and contracts (delivery, mining, hunt, rescue, survey, escort, fortress and more). - **Guild convoys and Watch patrols.** Link up with trade convoys to trade or refuel, take escort contracts, restore Guild relays to make a sector Guarded. - **Part-based combat.** Shots hit the part they reach, shields absorb first, severed sections become separate wrecks; tow wrecks with the tractor beam and salvage them. - **Pirate clans and Rust Fortresses.** Clans with their own ship models, named captains with bounties, and fortresses as early milestones. - **Exploration.** Scanner, signals, comets you can mine in motion, derelict stations, ship graveyards, a journal, and a sector map with your own notes and chart sales. - **Progression without XP.** The Archive research tree unlocks parts and services; a home station with paint shop and trophy hall; a hangar for several ships. - **Four death penalties** (None, Mild, Hard, Hardcore) and separate difficulty settings. - **Original assets.** Models come from Blender scripts and the adaptive music is composed as code; nothing is downloaded. ## Screenshots <table> <tr> <td><img src="docs/media/shipyard.webp" width="420"><br><sub>Shipyard: a fighter with shaped armour</sub></td> <td><img src="docs/media/combat.webp" width="420"><br><sub>Combat against a pirate pair in a Rust sector</sub></td> </tr> <tr> <td><img src="docs/media/convoy.webp" width="420"><br><sub>Trading with a Guild convoy</sub></td> <td><img src="docs/media/graveyard.webp" width="420"><br><sub>The edge
