---
title: "Brinebound"
url: "https://aigamehub.app/zh-tw/games/brinebound-a-lovecraftian-idle-arpg-free-in-your-browser-my--ee4279"
source: "https://www.reddit.com/r/aigamedev/comments/1x3x4l3/brinebound_a_lovecraftian_idle_arpg_free_in_your"
source_type: "reddit"
play_url: "https://8bitrhys.itch.io/brinebound"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: []
game_languages: []
author: "8BitRhys"
author_handle: "8BitRhys"
category: "動作"
categories: ["action", "casual", "simulation"]
tags: ["arpg", "idle", "itch.io", "lovecraftian", "solo-dev"]
added: "2026-10-16T17:13:28.140Z"
updated: "2026-10-16T17:13:28.141Z"
locale: "zh-tw"
content_locale: "zh-tw"
---

# Brinebound

Brinebound：一款洛夫克拉夫特風格的放置類 ARPG，可在瀏覽器中免費遊玩（我的首款作品，歡迎提供意見回饋）

## Description

Brinebound 是一款放置類 ARPG，可在瀏覽器中免費遊玩（也可從 8bitrhys.itch.io 下載 Windows 版本）。你的漂流者會自行戰鬥，因此玩家管理的是裝備、製作、契約和目的地，而不是直接戰鬥。遊戲包含五個章節與結局、44 個地點、49 個首領、約八到十小時的遊玩時間、十種武器類型與其招牌招式、118 件獨特物品、九種製作用的鹽、基於規則的戰利品過濾器、包含八個星座的星圖與契約和理智預算，以及一座燈塔基地，可自動化回收、倉庫和探險。離開的時間會以降低的速率計算，燈塔能提升此速率。故事結束後可進行聲望（轉變），保留倉庫、燈塔和已學會的武器習慣。瀏覽器存檔使用本機瀏覽器儲存空間，並可匯出／匯入檔案。沒有廣告、購買或帳號。使用 AI 工具製作美術（AI 生成的畫作轉換為像素藝術）以及程式碼／寫作輔助；音樂由 Kevin MacLeod 製作。版本 0.1.1，僅支援桌面版排版，不支援手機。

## Original post

Brinebound: a Lovecraftian idle ARPG, free in your browser (my first release, feedback wanted)

Hi all! I have been building an idle ARPG called Brinebound , and it is now up and playable, free, in the browser or as a Windows download: https://8bitrhys.itch.io/brinebound It is heavily influenced by the stories of Lovecraft and of those who wrote cosmic horror before him, and by one of my favourite games, Path of Exile. Your Castaway fights without you, so the game is everything else: what they wear, what you craft, which pacts you swear and where you send them next. Nothing is ever equipped for you and nothing is marked as "better". An item's card tells you exactly what would change, and the choice is yours. What is in it Five acts with an ending: 44 places and 49 bosses, about eight to ten hours, then portals with keys you can craft dangers onto. Ten kinds of weapon, each with habits and a signature move that come back to you as you use it. 118 uniques that each do something no ordinary item can, nine crafting Salts, and a loot filter you write as rules. A star chart of eight constellations, each ending in a pact with a real price, and a Sanity budget that forbidden gear spends. A lighthouse you build up, which takes the chores off your hands: salvage, a stash, faster speeds, residents you send on expeditions. Free, no ads, no purchases, no account. It sends nothing anywhere. Time away counts : at a reduced rate that the lighthouse improves, with a report when you come back. Expeditions run on the real clock. Prestige : yes, after the story. It is called the Change: you begin again at a deeper tide, keep your stash, your lighthouse and what your hands remember, and can swear a Vow for the next life. Saves : in the browser it lives in your browser's storage, so there is a button that writes your character to a file (and reads one back, which is also how you move to the Windows version). Phones : not yet. It is laid out for a desktop screen. Being upfront: it is made with AI tools. The art starts as AI-generated paintings that a pipeline I built for the game cuts down into pixel art, and the code and most of the writing are done with an AI assistant. What the game is, and every decision in it, are mine. The music is by Kevin MacLeod. If that is a dealbreaker for you, fair enough, and I would rather you knew before you clicked. It is version 0.1.1 and I am one person, so the balance will keep moving. I would love to hear where you got stuck, what felt unfair, what felt pointless, and which weapon you ended up holding. If something breaks, "Write a report" on the Menu saves one file that lets me load your character and try the same fight. Thanks for reading!   submitted by   /u/8BitRhys   to   r/aigamedev [link]   [comments]
