---
title: "APEX FORMULA"
url: "https://aigamehub.app/zh-tw/games/apex-formula-b18057"
source: "https://github.com/bridge-mind/apex-formula"
source_type: "github"
play_url: "https://bridge-mind.github.io/apex-formula/"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude"]
game_languages: ["en"]
author: "bridge-mind"
author_handle: "bridge-mind"
category: "動作"
categories: ["action", "simulation"]
tags: ["ai-generated", "formula-1", "procedural-generation", "racing", "threejs", "webgl"]
added: "2026-10-16T17:18:29.731Z"
updated: "2026-10-16T17:18:29.732Z"
locale: "zh-tw"
content_locale: "zh-tw"
---

# APEX FORMULA

一款以 Three.js 打造的瀏覽器 F1 賽車遊戲，所有車輛、賽道、材質與音效都在載入時以程式即時生成。收錄六條賽道、十支車隊與二十位車手，具備 120 Hz 車輛物理、AI 對手、排位賽與完整大獎賽週末流程。

## Description

在桌面瀏覽器（支援 WebGL2 的 Chrome、Edge、Firefox 或 Safari）開啟即可遊玩。標題畫面按 Enter 後，從展示間挑選車手，選擇賽道、賽程類型與難度後開始；支援鍵盤與手把。模式包含 Quick Race、Time Trial，以及先進行八分鐘排位賽決定起跑順位的 Grand Prix Weekend，天氣分為乾地、濕地與動態變化，最多可有 19 位 AI 車手同場競技。車輛物理以 120 Hz 模擬，包含四輪獨立懸吊、考慮負載敏感度與溫度磨耗的複合滑移輪胎模型、空力下壓力與阻力、DRS、尾流與髒空氣、V6 渦輪油電動力曲線與八速變速箱、ERS 部署與回收、煞車鎖死，以及 ABS／TC／自動換檔等輔助。AI 車手會沿最佳路線行駛，具備煞車模型、超車與防守、並行意識、藍旗遵循、進站策略，並依一致性與難度產生失誤。賽事系統涵蓋暖胎圈與起跑燈號、分段與單圈計時、差距、DRS 偵測區、換胎進站與維修區限速、黃旗與藍旗、賽道界限警告與時間罰則、天氣演變、車隊無線電、最快單圈、積分與成績。畫面提供轉播風格 HUD（計時塔、速度／檔位／轉速、ERS 與 DRS 指示、差距條、即時分段、小地圖、旗號、賽事控制跑馬燈、無線電字幕、天氣元件與多功能顯示），並有多種攝影機視角。作品由 Claude Fable 5.1 擔任主代理，加上十個平行子代理分工撰寫各模組；原始碼以 MIT 授權釋出。

## Original post

APEX FORMULA — open-source Formula 1 racing game for the browser. Three.js, 100% procedural assets, 120 Hz vehicle physics, AI racecraft, full race weekend. Built by Claude Fable 5.1 and ten sub-agents.

Topics: ai-generated, claude, f1, game, procedural-generation, racing-game, threejs, typescript, vite, webgl

# APEX FORMULA **A Formula 1 racing game for the browser, built entirely with Three.js. Every car, circuit, texture, sound and voice line is generated in code at load time. There are no asset files in this repository.** The game was built by Claude Fable 5.1 working as a lead agent plus ten parallel sub-agents, each owning one module of the codebase against a shared architecture contract. The contract is reproduced in [ARCHITECTURE.md](ARCHITECTURE.md). <p align="center"> <a href="https://bridge-mind.github.io/apex-formula/"><strong>▶ Play it in your browser</strong></a> </p> ## Play Open **https://bridge-mind.github.io/apex-formula/** in a desktop browser with WebGL2 (Chrome, Edge, Firefox or Safari). Press Enter on the title screen, pick a driver from the showroom, choose a circuit, session type and difficulty, then start. Keyboard and gamepad both work. Quick Race, Time Trial, or a Grand Prix Weekend where an eight-minute qualifying session sets the grid. Dry, wet and dynamic weather. Up to 19 AI drivers. ## Features - **Six circuits**, each with a distinct theme and corner names: Kingsmere Circuit (British countryside), Porto Azzurro Street Circuit (harbour city night race), Al Sahra International (desert at dusk), Circuit de la Riviera (coastal), Schwarzwald Ring (forest) and Autodromo Velocità (high speed). - **Ten teams, twenty drivers**, each with a procedural livery, driver decals, helmet, personality and pace profile. - **Vehicle physics** at 120 Hz: four independent suspensions, a combined-slip tyre model with load sensitivity, temperature and wear, aero downforce and drag, DRS, slipstream and dirty air, a V6 turbo-hybrid torque curve with an eight-speed gearbox, ERS deploy and harvest, brake lock-ups, ABS/TC/auto-gear assists, surfaces (asphalt, kerb, grass, gravel, run-off, wet), car-to-car and wall collisions, damage, and a reset. - **AI drivers** on an optimised racing line with a braking model, overtaking and defending, side-by-side awareness, blue-flag compliance, pit strategy, mistakes scaled by consistency and difficulty, qualifying push laps, race starts and wet-weather pace. - **Race director**: formation lap and start lights, sector and lap timing, gaps and intervals, DRS detection zones, pit stops with tyre changes and pit-lane speed limit, yellow and blue flags, track-limits warnings and time penalties, weather evolution, team radio, fastest lap, points and results. - **Procedural F1 cars**: sculpted monocoque, multi-element wings with an animated DRS flap, halo, floor and diffuser, articulating suspension, steering wheel and driver, glowing brake discs, rain light, T-cam, compound-coloured tyres, damage states, two LODs. - **Broadcast-style HUD**: timing tower, speed/gear/RPM strip, ERS and DRS indicators, delta bar, live sector times, minimap, flags, race-control ticker, radio subtitles, weather widget and a multi-function display for pit requests, tyre choice and ERS mode. - **Cameras**: chase, T-cam, cockpit, nose, tra
