---
title: "Amarna Letters"
url: "https://aigamehub.app/zh-tw/games/amarna-letters-c4c85e"
source: "https://github.com/HaakTuah/amarna-letters"
source_type: "github"
play_url: "https://haaktuah.github.io/amarna-letters/"
platform: "both"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude"]
game_languages: ["en"]
author: "HaakTuah"
author_handle: "HaakTuah"
category: "模擬"
categories: ["simulation", "text-ai"]
tags: ["bronze-age", "browser-game", "diplomacy", "llm-agents", "multi-agent", "strategy"]
added: "2026-11-06T06:09:56.350Z"
updated: "2026-11-06T06:09:56.351Z"
locale: "zh-tw"
content_locale: "zh-tw"
---

# Amarna Letters

一款瀏覽器策略遊戲，背景設定在青銅時代晚期的七位大王與其間的城邦之間，不強加任何外交規則：每一項條約、聯盟與背叛都由玩家自行創造，而每一則訊息都經由使者傳遞，使者可能緩和內容、出售訊息或對訊息說謊。

## Description

Amarna Letters 是一款回合制策略原型，背景設定約在西元前 1360 至 1330 年。玩家扮演四十七個勢力之一，也就是七位大王，或位居其間的城邦與首領，並依據相對於起點相近之勢力的領地規模與成長來計分。每個季節，玩家閱讀送抵宮廷的內容、接見外國使者，並下達秘密命令，之後所有國王的命令會同時結算。引擎處理移動、戰鬥、生產、收成稅、軍隊薪餉與補給，以及譁變；外交本身沒有規則集，因此條約與背叛由參與者自行創造。國王從不直接對話：訊息經由懷有自身動機的使者傳遞，而每一則訊息都有三個版本：國王寫了什麼、使者在國外說了什麼，以及使者回報母國什麼。玩家可以自己扮演一位國王、讓 Claude 扮演所有國王，或混合兩者；沒有 API 金鑰時，每位國王與使者都是腳本化玩家。本專案建構為在 Blazor WebAssembly 中執行的 C# 引擎，並被描述為可在桌上型電腦與手機的瀏覽器中執行。

## Original post

A strategy game of the seven Great Kings of the Late Bronze Age with no diplomacy rules: every treaty and betrayal is yours, and every word travels with an envoy who may soften it, sell it or lie. Play the kings yourself, watch Claude play them, or mix the two. Runs in the browser on desktop and phone; C# engine, Blazor WebAssembly.

Topics: ancient-history, anthropic, blazor-webassembly, bronze-age, browser-game, claude, csharp, diplomacy, dotnet, game-ai, llm, multi-agent, strategy-game, webassembly

# Amarna Letters A strategy game with no diplomacy rules, set among the seven Great Kings of the Late Bronze Age (c. 1360–1330 BCE) and the city-states between them. The engine enforces physics: movement, combat, production and payment. Every treaty, alliance and betrayal is invented by the players. Kings never speak to each other directly: every word travels with an envoy who has motives of their own. This is the prototype described in the design document *Amarna Letters — Prototype Design Document*. Its job is to test one hypothesis: if communication is delayed, mediated by people with their own motives, and impossible to verify fully, then norms of trust, reputation and enforcement emerge on their own. **Play it in your browser:** <https://haaktuah.github.io/amarna-letters/> Play a king or a city yourself, watch Claude play them all, or mix the two. With no API key, every king and envoy is a script player, and a whole game costs nothing. ![The message trail: what Alashiya's king wrote, beside what his envoy said abroad and reported home](docs/archive/rounds/2026-10-19-visual-overhaul/desktop-dark-trail.jpg) *The message trail. Every message exists in three versions: what the king wrote, what the envoy said at the foreign court, and what the envoy reported home. The gaps between them are the game.* ## How to play You are one of forty-seven powers: the seven Great Kings, Egypt, Hatti, Babylonia, Mitanni, Assyria, Arzawa and Alashiya, or one of the forty city-states and chiefs between them, Byblos, Amurru, Ugarit and the rest, on one scoreboard: each power is judged by its size and by its growth against what powers that started where it did have achieved, so a city that holds its own can win as well as an empire. Each season you read what reached your court, receive foreign envoys, and give your orders in secret. Every king orders at the same time, and the engine resolves everything at once. Three seasons make a year. You see only what your kingdom can see: your own land, the provinces where your troops stand or your spies watch, and one step beyond them. Everything else you know from letters, reports and rumours, and those can be late, shaded or false. ### A season 1. **The land and its upkeep.** In its season the harvest is reaped and taxed into each province's stores; mines and markets bring in gold; people eat, and the hungry move. Troops are paid from your treasury and fed from your stores by your standing order (every king starts with one, and may hold back pay or food from all his troops or from one province's; nothing is paid or fed without it), works are kept as you ordered, and troops left unpaid or hungry for long mutiny. 2. **Arrivals.** Envoys, gold, spy reports and rumours that were on the road arrive. 3. **Audiences.** Foreign envoys deliver their message in their own words. The host answers, and may bribe the envoy, offer it a post, seal its tablet, detain it or send gold back. Each audience has up to two exchanges, and the envoy
