---
title: "turbo-kart-rally"
url: "https://aigamehub.app/ja/games/turbo-kart-rally-dc1b82"
source: "https://github.com/bridge-mind/turbo-kart-rally"
source_type: "github"
play_url: "https://bridge-mind.github.io/turbo-kart-rally/"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude"]
game_languages: ["en"]
play_mode: "browser"
repository: "https://github.com/bridge-mind/turbo-kart-rally"
license: "MIT"
author: "bridge-mind"
author_handle: "bridge-mind"
category: "アクション"
categories: ["action", "casual", "simulation"]
tags: ["arcade", "kart-racer", "procedural", "racing", "three.js", "webgl"]
added: "2026-10-11T07:28:46.448Z"
updated: "2026-10-11T07:28:46.449Z"
locale: "ja"
content_locale: "ja"
---

# turbo-kart-rally

Mario Kart の精神を受け継ぐアーケードカートレーサーで、完全に Three.js で構築されています。100% プロシージャルなアセットで、ビルド手順は不要です。5 つの Claude Opus 5.5 サブエージェントが 1 つのプロンプトから制作しました。

## Description

Three.js で構築されたアーケードカートレースゲームで、すべてのメッシュ、テクスチャ、サウンド、音楽は読み込み時にコードで生成されます。WebGL2 対応のデスクトップブラウザで GitHub Pages のリンクを開き、Enter を押すかタイトル画面をクリックし、8 人のレーサーから 1 人を選び、50cc/100cc/150cc とラップ数を選択してから、Palm Cove Circuit を舞台に 7 人の AI ドライバーとレースします。コーナーでドリフトしてミニターボをため、アイテムボックスを集めてこうら、バナナ、キノコ、いなずまを使いましょう。キーボードまたはゲームパッドに対応しています。作者は、ゲーム全体が 5 つの Claude Opus 5.5 サブエージェントによって 1 つのプロンプトから並行して制作されたと述べており、ソースは MIT ライセンスの下で公開されています。

## Original post

Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets, no build step. Built by five Claude Opus 5.5 sub-agents from one prompt.

Topics: ai-generated, claude, game, javascript, kart-racer, procedural-generation, threejs, webgl

# Turbo Kart Rally **An arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. Every mesh, texture, sound effect and music track is generated in code at load time. There are no asset files and no build step.** The whole game was produced by five Claude Opus 5.5 sub-agents working in parallel from a single prompt, without a single follow-up question. The prompt is reproduced below. <p align="center"> <a href="https://bridge-mind.github.io/turbo-kart-rally/"><img src="docs/screenshots/title.jpg" alt="Turbo Kart Rally title screen" width="800"></a> </p> <p align="center"> <a href="https://bridge-mind.github.io/turbo-kart-rally/"><strong>▶ Play it in your browser</strong></a> </p> ## Play Open **https://bridge-mind.github.io/turbo-kart-rally/** in a desktop browser with WebGL2 (Chrome, Edge, Firefox or Safari). Click or press Enter on the title screen, choose one of eight racers, pick a class (50cc, 100cc or 150cc) and a lap count, then hit RACE!. A keyboard or a gamepad works. Race seven AI drivers around Palm Cove Circuit. Drift through corners and release for a mini-turbo. Grab item boxes and fire shells, drop bananas, pop mushrooms, or call down lightning on the field. ## The prompt that built this This is the complete, verbatim prompt given to Claude Code. Nothing else was specified. > I need you to launch five opus 5.5 sub-agents and help me build a triple A quality game that is a clone of Mario Kart. What I want you to do is I want you to launch these sub-agents, build the game without asking me any questions at all, and use 3JS to build the game. And once you're done, report back to me. ## How it was built The orchestrating agent wrote an architecture contract first ([ARCHITECTURE.md](ARCHITECTURE.md)), plus the shared config and event bus, then launched five sub-agents that each owned one slice of the codebase. No sub-agent edited another's files. Each one tested its slice in a real browser against stubs, and the game and UI agent then integrated and play-tested the whole thing. | Agent | Owns | Delivers | | --- | --- | --- | | 1 · World | `track.js`, `environment.js`, `track-textures.js` | Procedural circuit, barriers, boost pads, jump ramps, water, sky, scenery, grandstands, lighting | | 2 · Driving | `kart.js`, `ai.js`, `input.js` | Arcade kart physics, drift and mini-turbo, AI drivers, keyboard and gamepad input | | 3 · Items and FX | `items.js`, `effects.js` | Item boxes, roulette and eight items, pooled particle effects | | 4 · Art and camera | `models.js`, `camera.js` | Karts, drivers, item models, portraits, chase camera | | 5 · Game and UI | `main.js`, `race.js`, `hud.js`, `menu.js`, `audio.js`, `styles.css` | Game loop, race manager, HUD, menus, results, procedural audio and music | `src/config.js` (roster, physics tuning, items, difficulty, key bindings) and `src/events.js` (the event bus) were written before the sub-agents started. ## Features - **Eight racers**, each with their own hat, look and stats for s
