---
title: "Scheldemist"
url: "https://aigamehub.app/ja/games/moodygame-ec6c7d"
source: "https://github.com/Steve-Sitax/Moodygame"
source_type: "github"
play_url: "https://steve-sitax.github.io/Moodygame/"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude"]
game_languages: ["en"]
author: "Steve-Sitax"
author_handle: "Steve-Sitax"
category: "アドベンチャー"
categories: ["adventure", "simulation", "text-ai"]
tags: ["ai-npc", "antwerp", "browser-demo", "first-person", "historical", "ps1-style"]
added: "2026-11-07T02:39:19.386Z"
updated: "2026-11-07T02:39:19.386Z"
locale: "ja"
content_locale: "ja"
---

# Scheldemist

1873年秋のアントワープを舞台にした、霧深い一人称視点の3D歴史シミュレーション。岸壁で働き、言葉や計画をAIが提案する町の人々と会話する。

## Description

1873年のアントワープを舞台にした、Godotネイティブの一人称視点ゲーム。あなたはJefを演じ、わずかな硬貨と日曜日が期限の家賃を抱えて到着したばかりで、岸壁で仕事を探す。町は1873年の地図に基づいて描かれ、住まい、職業、家族、日課を持つ数百人の町の人がいる。自分の言葉で誰とでも話すことができ、AIがその会話と計画を提案し、ゲームエンジンが提案を検査し、すべての数値を管理する。仕事には運搬、見張り、配達があり、泥棒、賄賂、荷崩れに発展することがある。ディレクターがゲーム内の1時間ごとに、火事、競売、よそ者、説教などの町の出来事を計画する。天気、霧、雨、潮汐、クレーン、橋、稼働する閘門がシミュレートされ、入れる建物には完全な内部がある。ゲームは一人でもマルチプレイでも遊べ、AIを無効にすると、あらかじめ書かれた会話とエンジン制御のイベントを使用する。限定のブラウザデモが利用でき、完全版はダウンロードしてGodotで実行できる。

## Original post

Antwerp, autumn 1873. A foggy first-person 3D browser game, made with AI, where the townspeople talk, remember and act. Try a limited web demo in your browser (link below) or download the full game.

Topics: ai-npc, antwerp, browser-game, claude, first-person, game, historical, llm, ps1-style, retro, threejs, typescript

<p align="center"> <img src="docs/media/hero.jpg" alt="Tall ships at night by the Rijnkaai, a gas lamp mirrored in a puddle" width="100%"> </p> <h1 align="center">Scheldemist</h1> <p align="center"> <i>Antwerp, autumn 1873. Fog on the Scheldt, work on the quays, and a town that remembers you.</i> </p> <p align="center"> <a href="#play-it"><b>Play in Godot</b></a> &nbsp;·&nbsp; <a href="native-godot/README.md"><b>Edit the town yourself</b></a> &nbsp;·&nbsp; <a href="docs/README.md">Design notes</a> &nbsp;·&nbsp; <a href="#made-with-ai">Made with AI</a> </p> A native Godot game in first person. You are Jef, new in town, with a few coins and rent due by Sunday. You look for work on the quays. The townspeople talk, remember and act: an AI proposes their words and plans, and the game engine checks every proposal and owns every number. - **A real town.** The streets are traced from the 1873 Vuillaume map. Several hundred townspeople have homes, trades, families and a day of their own. - **Talk to anyone, in your own words.** Ask the fishwife for work, haggle at a stall, lie to the police. The town answers in its own voice, and the engine decides what it costs you. - **Work the quays.** Carry, watch and deliver. A job can turn: a thief, a bribe, a load that breaks. - **Things happen.** A director plans the town's events every game hour: fires, auctions, strangers, ballads on the corners, a sermon on Sunday. - **Weather and night.** Mist, fog, rain and storms; gas lamps and lit windows after dark; tides, tall ships, cranes, opening bridges and a working lock. - **Real rooms.** Every building you can enter is built inside, at its true size. You see the street from inside and the room from the street. - **Play alone, or with the people in your house.** Godot runs the town's rules and multiplayer server. With AI disabled, the game uses written dialogue and engine-controlled events. <table> <tr> <td width="50%"><img src="docs/media/alley-night.jpg" alt="A back alley at night: a woman with a lantern, men carrying loads, wet cobbles"><br><sub>A back alley at eight in the evening</sub></td> <td width="50%"><img src="docs/media/cathedral-night.jpg" alt="The cathedral at night, gentlemen in top hats under a gas lamp"><br><sub>The cathedral from the Handschoenmarkt</sub></td> </tr> <tr> <td width="50%"><img src="docs/media/vleeshuis.jpg" alt="The Vleeshuis over the canal, lit windows around it"><br><sub>The Vleeshuis over the canal</sub></td> <td width="50%"><img src="docs/media/quay-night.jpg" alt="A dock crane and a gas lamp on the wet quay, a man mirrored in a puddle"><br><sub>After the rain on the Rijnkaai</sub></td> </tr> <tr> <td width="50%"><img src="docs/media/het-steen.jpg" alt="Het Steen at night beyond the fish market stalls"><br><sub>Het Steen beyond the fish market</sub></td> <td width="50%"><img src="docs/media/talk.jpg" alt="Talking with a fishwife about work"><br><sub>"Where does a stranger find honest work in this fog?"</sub></td> </tr> </table> #
