---
title: "Grauwacht"
url: "https://aigamehub.app/ja/games/i-want-my-game-to-be-deep-but-25-of-my-58-players-left-withi-50c932"
source: "https://www.reddit.com/r/aigamedev/comments/1x5x00b/i_want_my_game_to_be_deep_but_25_of_my_58_players"
source_type: "reddit"
play_url: "https://grauwacht.com/start?von=reddit-aig2"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude", "ChatGPT"]
game_languages: ["en", "de", "es", "fr", "pt"]
author: "u/Curious_Ad5417"
author_handle: "Curious_Ad5417"
category: "アドベンチャー"
categories: ["adventure", "simulation"]
tags: ["browser-game", "dark-fantasy", "guild", "idle-progression", "keep-builder"]
added: "2026-10-15T02:15:21.494Z"
updated: "2026-10-14T17:11:44.000Z"
locale: "ja"
content_locale: "ja"
---

# Grauwacht

ブラウザで遊べるダークファンタジーの砦建設ゲーム：60体の獣を狩り、30レベルにわたって砦を成長させ、6つのレアリティで装備を鍛造・硬化・融合し、共有の城を持つギルドに参加し、章ごとに語られる物語を通して4つのリーグがあるアリーナで戦う。無料、アカウント不要。

## Description

Grauwachtは、アカウント不要でブラウザから無料で遊べるダークファンタジーの砦建設ゲームです。開発者は、60体の獣を狩ること、30レベルにわたって砦を成長させること、鍛造・硬化・融合が可能な6つのレアリティの装備、包囲される可能性のある共有の城を持つギルド、4つのリーグがあるアリーナ、そして章ごとに語られる物語について説明しています。開始時は短いイントロページと明確な最初の目標でシンプルに保たれ、より深いシステムは後から開放されます。開発者によると、コーディングはClaudeで行われ、アートは固定のスタイルガイドの下でChatGPTの画像生成により、町とキャラクターのレンダリングはBlenderで行われたとのことです。

## Original post

I want my game to be deep, but 25 of my 58 players left within 15 minutes. How do you keep complexity without scaring people off?

I'm making a dark fantasy keep builder and the depth is on purpose. 60 beasts to hunt, a keep that grows over 30 levels, gear in six rarities you can forge, harden and fuse, guilds with a shared castle that gets besieged, an arena with four leagues and a story told in chapters. I've been playing games for over 30 years, but I'm not someone who plays many. When I pick one, I stay with it for years. So I'm building the game I always wanted, out of the things that kept me hooked all that time. But my numbers are clear. 25 of my 58 players left within the first 15 minutes. The ones who stay seem to like exactly that depth, about 4 in 10 come back the next day. I already made the start much simpler. One short intro page, a clear first goal, everything else hidden until you need it. Still, at some point the game opens up and it is a lot. So the real question for me isn't how to make it simpler. It's how to make a complex game feel welcoming. Do you lock systems for days? Let people ignore most of it? Teach through the story? How do you handle this in your games? For anyone curious how it's made, I code with Claude, the art comes from ChatGPT image generation with a fixed style guide, and the town and characters are rendered in Blender. If you want to try it, it's free in the browser, no account needed: https://grauwacht.com/start?von=reddit-aig2 https://grauwacht.com/start?von=reddit-aig2   submitted by   /u/Curious_Ad5417   to   r/aigamedev [link]   [comments]
