---
title: "Gnome Venture"
url: "https://aigamehub.app/ja/games/i-m-not-a-programmer-i-built-a-cosygardening-game-with-claud-68cacf"
source: "https://www.reddit.com/r/incremental_games/comments/1x6pzc3/im_not_a_programmer_i_built_a_cosygardening_game"
source_type: "reddit"
author: "AppleJosh8"
author_handle: "AppleJosh8"
category: "カジュアル"
categories: ["casual", "simulation"]
tags: ["browser", "cozy", "gardening", "gnome", "incremental"]
added: "2026-10-16T17:25:54.019Z"
updated: "2026-10-16T17:25:54.019Z"
locale: "ja"
content_locale: "ja"
---

# Gnome Venture

ガーデンノームになって作物を育て、土の肥沃度や土壌生物を管理し、料理やクラフトをし、14の地域を旅し、日課のある町の人々に出会い、毎日の小さなミニゲームを遊び、自分の庭や作物を毎月の審査に出品する、心地よい園芸インクリメンタルゲーム。作者は無料で、広告や支払いはないと述べている。

## Description

Gnome Venture は、個人開発者によるブラウザで遊べる心地よい園芸ゲームである。あなたはガーデンノームとなり、作物を育て、土の肥沃度、土壌生物、評価を得られる不耕起ベッドを管理し、さらに料理とクラフトを行う。道路は菌糸体ネットワークを通じて14の地域をつなぎ、探索できる荒野、日課のある54人の町の人々、Mushroom Sweeper やマッチングなどの毎日のミニゲーム、ゲーム内年鑑、毎月の Garden of the Month と作物審査、ボス戦がある。報告されている内容には、365の植物、約1,100のアイテム、107のレシピ、884ページのゲーム内年鑑が含まれる。作者は、このゲームは無料で、広告や支払いはなく、AI の支援（Claude）を受けて作られたと述べている。

## Original post

I'm not a programmer. I built a cosygardening game with Claude. Would love feedback.

I used to be a massage therapist and I've never coded, but I always wanted a game that could help me through the winter: slow, cosy, check in whenever you wish, laid back... So I built Gnome Venture ( www.gnomeventure.ca ) with Claude (opus 5.5, haiku 5.6, sonnet). You are a garden gnome, you grow crops and care for the soil (fertility, soil life, no-till beds that earn grades), cook and craft. You can walk the roads between 14 regions through the mycellium network of earth. Wander off into the wilds, make friends with the townsfolk, and play little daily games like Mushroom Sweeper, matching. Help Wren complete her Almanac project, and unlock all the world areas. Submit your garden for Garden of the Month, or individual crops you grow to be judged monthly. Fight bosses deep in the wilds... and more! AI Disclosure: I play on my phone, so I'd send Claude screenshots of what looked wrong or what I wanted, usually with "thoughts?" Claude would come back with a proposal and a critique (what's good, what could break, the numbers), and only build after I said go. Claude Opus led, for bigger jobs it split the work between cheaper Haiku helpers and then reviewed and fixed their code. Once it ran a 10-agent review of the whole game, which found real bugs. Every update was tested like a player would: a fresh install, a bot that clicks every button (around 1,500 pages), and phone screenshots. Then it handed me a small zip I upload from my own admin panel. I'm on a tight budget, so it kept the use of helpers low and did small fixes itself. Size today: 365 plants, about 1,100 items, 107 recipes, 54 townsfolk with daily routines, an 884-page in-game Almanac, and about 26,000 lines of PHP. Mostly, I wanted a way to garden over the coming winter. Its so cold! It's free, with no ads or payments. I'd love feedback from anyone. 🌱   submitted by   /u/AppleJosh8   to   r/incremental_games [link]   [comments]
