---
title: "LeaderGuessr"
url: "https://aigamehub.app/ja/games/i-built-a-world-leader-guessing-game-with-claude-the-interes-5a43c0"
source: "https://www.reddit.com/r/aigamedev/comments/1x49ugl/i_built_a_worldleader_guessing_game_with_claude"
source_type: "reddit"
play_url: "https://leaderguessr.com/"
platform: "both"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude"]
game_languages: ["en"]
author: "Successful-Lime-9016"
author_handle: "Successful-Lime-9016"
category: "カジュアル"
categories: ["casual", "current-affairs-satire", "puzzle"]
tags: ["browser-game", "geography", "map-guessing", "single-player", "world-leaders"]
added: "2026-10-13T02:19:12.469Z"
updated: "2026-10-12T18:31:19.000Z"
locale: "ja"
content_locale: "ja"
---

# LeaderGuessr

LeaderGuessr はブラウザベースの地図当てゲームです。世界の指導者と視覚的な手がかりが表示され、地図上で該当する場所を特定します。1ゲームの所要時間は約3〜4分です。小規模な「Guessr Network」の最初の部分として作られ、同じコアエンジンを他の題材にも再利用しています。

## Description

LeaderGuessr は GeoGuessr スタイルの小さなブラウザゲームです。各ラウンドでは世界の指導者と視覚的なヒントが提示され、対応する場所を地図上で示します。1ゲームの完了にはおよそ3〜4分かかります。開発者は、Claude を開発パートナーとして作り、メカニクスと手がかりの難易度を反復改善し、コア構造を他の題材の Guessr 風ゲームの土台として再利用していると説明しています。https://leaderguessr.com/ で直接プレイできます。

## Original post

I built a world-leader guessing game with Claude — the interesting part was how quickly the idea turned into a playable system

​ I’ve been working on a small browser game called LeaderGuessr. The concept is simple: you’re shown a world leader together with visual clues, and you have to identify the location on a map. LeaderGuessr: https://leaderguessr.com/ A full game takes around 3–4 minutes. What was more interesting to me was the development process. I’m not a traditional game developer, so I used Claude heavily as a development partner — not just for isolated code snippets, but for turning the game concept into an actual working system, iterating on mechanics, fixing problems and reusing the core structure as the basis for other Guessr-style games. I also used AI in parts of the visual workflow. One thing this project made very obvious to me is that with AI, the bottleneck shifts quite a bit. Writing the code becomes much less intimidating, but deciding: what the actual game loop should be, which clues are too easy or too obscure, how much information to reveal, and whether a 3-minute game is actually fun enough to replay still requires a lot of iteration. The game is now playable here: I’m also building this as the first part of a small Guessr Network, where the same basic engine can be adapted to completely different subjects. For people here who are also building games heavily with Claude or similar tools: I’d be interested in how far you reuse the same AI-built codebase between projects versus starting fresh once the concept changes.   submitted by   /u/Successful-Lime-9016   to   r/aigamedev [link]   [comments]
