---
title: "Dig, Cubby, Dig!"
url: "https://aigamehub.app/ja/games/i-built-a-multiplayer-browser-game-with-claude-code-in-3-wee-0b7c49"
source: "https://www.reddit.com/r/ClaudeCode/comments/1x6objp/i_built_a_multiplayer_browser_game_with_claude"
source_type: "reddit"
play_url: "https://cubbydig.io/"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude Code"]
game_languages: []
author: "visemaar"
author_handle: "visemaar"
category: "アクション"
categories: ["action", "adventure", "casual"]
tags: ["browser-game", "digging", "indie", "multiplayer", "pixel-art", "webRTC"]
added: "2026-10-16T02:16:25.421Z"
updated: "2026-10-15T15:13:07.000Z"
locale: "ja"
content_locale: "ja"
---

# Dig, Cubby, Dig!

『Dig, Cubby, Dig!』は、2Dピクセルの掘り下げアドベンチャーで、プレイヤーは埋もれた宝箱を掘り出し、家に持ち帰り、目覚まし時計が鳴るのを待ち、アーティファクトを集めます。最大6人のプレイヤーが同じ世界を共有します。ブラウザで無料で試せ、サインアップは不要です。

## Description

『Dig, Cubby, Dig!』は、作者がClaude Codeで制作した2Dピクセルアートの掘り下げアドベンチャーです。プレイヤーは埋もれた宝箱を掘り出し、家に持ち帰り、目覚まし時計が鳴るのを待ち、アーティファクトを集めます。最大6人のプレイヤーが同じ世界を共有します。クライアントはTypeScript、PixiJS 8、Viteを使用し、サーバーは1つのVM上でNakamaとPostgresを実行してアカウント、世界、宝箱、チャットを処理します。近くのプレイヤーはWebRTCで接続し、移動と音声通話を行います。ブラウザで無料で試せ、サインアップは不要です。

## Original post

I built a multiplayer browser game with Claude Code in 3 weeks. Here's the setup that worked and what it still needs me for

What it is: Dig, Cubby, Dig!, a 2D pixel digging adventure. You dig for buried chests, carry them home, wait for an alarm clock to ring and collect artifacts. Up to 6 players share a world. Free to try in the browser, no sign-up: https://cubbydig.io Stack: TypeScript, PixiJS 8 and Vite on the client; Nakama + Postgres on one VM for accounts, worlds, chests and chat; WebRTC between nearby players for movement and voice. How I use Claude Code: it writes all of the code. I describe what I want in plain words, it asks about the unclear parts, builds it on its own branch, and I play every change in the running game before it gets merged. About 440 commits since September 20. Where it still needs me: taste. Flat-looking turns, legs detached from bodies, and one whole parallax system I threw away. And anything that touches production waits for my explicit go-ahead. By the way, I'm a developer by profession with over 25 years of experience, and the visual side has always been the hard part for me in game development. And now Claude helps me with it — and I think it does a great job. Happy to answer questions about any part of it.   submitted by   /u/visemaar   to   r/ClaudeCode [link]   [comments]
