---
title: "HIGH PRIOR"
url: "https://aigamehub.app/ja/games/high-prior-a-narrative-political-sim-where-your-campaign-pro-e5a2d5"
source: "https://www.reddit.com/r/playmygame/comments/1x6d9kg/high_prior_a_narrative_political_sim_where_your"
source_type: "reddit"
play_url: "https://wakastudio.itch.io/high-prior?password=highprior11"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: []
game_languages: ["en"]
author: "wakastudio1103"
author_handle: "wakastudio1103"
category: "時事風刺"
categories: ["current-affairs-satire", "simulation", "text-ai"]
tags: ["browser-playtest", "choices-matter", "itch.io", "narrative", "political-sim", "solo-dev"]
added: "2026-10-16T17:26:29.529Z"
updated: "2026-10-16T17:26:29.530Z"
locale: "ja"
content_locale: "ja"
---

# HIGH PRIOR

HIGH PRIOR は、城壁都市 Bulwark で地区議会議員選挙に立候補し、母の帳簿を受け継ぐナラティブな政治シミュレーションゲームです。毎週、机の前でアクションとスタミナを消費し、地図上の場所を選び、スタッフの意見を聞き、文カードから演説と討論の台詞を組み立てます。約束したことは、後に向き合わなければならない法案となります。現在のビルドは無料のブラウザプレイテストで、およそ最初の30～40分を収録しています。

## Description

HIGH PRIOR は、一日戦争後の城壁都市 Bulwark を舞台にしたナラティブな政治シミュレーションゲームです。プレイヤーは地区議会議員選挙に立候補し、母が残した帳簿——家族四代、全十二章にわたる約束の記録——を受け継ぎます。あなたが交わす約束はすべて次世代の帳簿に引き継がれ、守られるか破られるかになります。毎週の流れは机の前で進みます。地図上で場所を選び、スタッフの意見を聞き、アクションポイントとスタミナを消費します。討論と演説は文カードで構成され、あなたが語った内容は票を獲得すると同時に約束にもなります。現在公開されているのは約30～40分の内容の無料ブラウザプレイテストで、Chrome または Edge を推奨、初回読み込みは約190 MBです。プレイテストはプレイ過程（各画面の滞在時間、毎週の行動）を匿名で記録し、設定でオフにできます。作者は、設計・執筆・プログラミングを単独で行い、美術、音楽、および一部のテキストとコードは生成AIツールを使用して制作したと述べています。

## Original post

HIGH PRIOR — a narrative political sim where your campaign promises come back as bills (free browser playtest)

Game Title: HIGH PRIOR Playable Link: https://wakastudio.itch.io/high-prior?password=highprior11 Platform: Web browser (Chrome or Edge recommended), no install Description: **The promises you make on the campaign trail come back as bills while you're in office.** HIGH PRIOR is a narrative political sim I've been making solo. Bulwark is a walled city after a one-day war. You run for district council and inherit your mother's ledger — one family carries its promises across four generations and twelve chapters, and every promise you make lands in the next person's ledger, kept or broken. - Each week happens at your desk: pick places on the map, hear your staff out, spend your actions and stamina. - Debates and speeches: build what you say from sentence cards. What you say wins votes — and becomes a promise. - Your mother's ledger: the promises she kept and broke, handed down to you. This build is a playtest of the first 30–40 minutes. Press **Run game**, then click once (browsers keep the sound off until you click). The first load takes a minute or two (about 190 MB). Stopping early is fine — where you stopped helps me most. Afterwards there's a 5-minute survey: https://forms.gle/f9m1UkhnzTD3Sm3HA — it asks for the test code shown in gold on the game's menu screen. I'd love to know whether the first 30 minutes make sense, where you got lost, and where you'd quit. Comments here are welcome too. The test build sends an anonymous play record (time on each screen, what you did each week). No names or accounts, and you can turn it off in Settings. It's a work in progress — art, music and text will change. Free to Play Status: - [ ] Free to play - [x] Demo/Key available - [ ] Paid Involvement: Solo developer — I designed, wrote and programmed the game. Art, music and parts of the text and code were made with generative AI tools.   submitted by   /u/wakastudio1103   to   r/playmygame [link]   [comments]
