---
title: "GalStrike"
url: "https://aigamehub.app/ja/games/galstrike-c31247"
source: "https://github.com/galasulin/galstrike"
source_type: "github"
play_url: "https://galasulin.github.io/galstrike/"
platform: "both"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude Code"]
game_languages: ["en"]
author: "galasulin"
author_handle: "galasulin"
category: "アクション"
categories: ["action", "adventure"]
tags: ["browser-3d", "open-world", "procedural", "superhero", "threejs", "webgl"]
added: "2026-11-01T04:23:27.824Z"
updated: "2026-11-01T04:23:27.825Z"
locale: "ja"
content_locale: "ja"
---

# GalStrike

手続き型生成されたマンハッタンをウェブスイングで駆け抜け、高層ビルを登り、ギャングと戦い、ストーリーミッションをクリアするブラウザベースの3Dオープンワールドアクションゲーム。

## Description

GalStrikeは、Three.jsとWebGL2でブラウザのタブ上で動作するリアルタイム3Dアクションゲームです。マンハッタン風の島は読み込み時にコードから生成され、数千の建物、屋上、公園、タイムズスクエア、橋、交通、群衆が存在します。中核となるのは物理ベースの移動です。勢いを保った連続ウェブスイング、外壁でのウォールランとパルクール、アンカーポイントへのウェブジップとポイントランチ、空中ダッシュ、そしてパーチ。さらにその上に、地区、リサーチタワー、ファストトラベル、収集品、XP、スキルツリーを備えたオープンワールド層があり、近接戦闘システム、阻止すべき街頭犯罪、ストーリーミッション、そしてアンロックできる10着のスーツがあります。操作はデスクトップではキーボードとマウス、モバイルではタッチです。専用GPUを搭載したデスクトップ版ChromeまたはEdgeを推奨します。初回の読み込みには約1分かかります。これは街がプレイヤーのマシン上で構築されるためです。作者は、コードは自身の指示の下で、Claude Codeを通じてClaudeを用いて書かれたと述べています。無料でプレイでき、アカウントは不要です。

## Original post

🕸️ Open-world 3D web-swinging game in the browser — procedural Manhattan, physics traversal, story missions, combat, 10 suits, touch controls. Three.js · WebGL2 · ▶ playable live

Topics: browser-game, claude-code, game, javascript, open-world, threejs, vite, webgl

<div align="center"> # GalStrike ### An open-world 3D web-swinging game that runs in your browser <a href="https://galasulin.github.io/galstrike/"><img src="https://img.shields.io/badge/▶%20PLAY%20NOW-live%20in%20the%20browser-e3262f?style=for-the-badge" alt="Play now"/></a> ![Three.js](https://img.shields.io/badge/Three.js-r186-000000?style=flat-square&logo=threedotjs&logoColor=white) ![WebGL2](https://img.shields.io/badge/WebGL2-990000?style=flat-square&logo=webgl&logoColor=white) ![Vite](https://img.shields.io/badge/Vite-8-646CFF?style=flat-square&logo=vite&logoColor=white) ![JavaScript](https://img.shields.io/badge/JavaScript-ES2023-F7DF1E?style=flat-square&logo=javascript&logoColor=black) ![Claude Code](https://img.shields.io/badge/Built%20with-Claude%20Code-D97757?style=flat-square&logo=anthropic&logoColor=white) ![Deploy](https://img.shields.io/github/actions/workflow/status/galasulin/galstrike/pages.yml?style=flat-square&label=GitHub%20Pages) <img src="docs/screenshots/swing.webp" alt="Web-swinging down a Manhattan avenue in the GalStrike suit (real-time capture)" width="100%"/> <sub>Real-time gameplay capture · GalStrike suit</sub> **Swing across a procedural Manhattan, run up skyscrapers, stop street crimes and fight gangs, all in a browser tab.**<br/> No install, no plugins: about 51,000 lines of hand-structured JavaScript on top of Three.js. [**Play**](https://galasulin.github.io/galstrike/) · [Features](#-features) · [Screenshots](#%EF%B8%8F-screenshots) · [Controls](#-controls) · [Run locally](#-run-locally) · [Architecture](#%EF%B8%8F-architecture) · [עברית](#-בעברית) </div> --- ## 📖 About **GalStrike** is a real-time 3D action game in the browser. You traverse a Manhattan-style island built at load time from code: thousands of buildings, dressed rooftops, parks, Times Square, bridges, live traffic and crowds. On top of the traversal there is an open-world layer (research towers, districts, fast travel, collectibles, XP and a skill tree) and a melee combat system. The project is by **Gal Asulin** ([@galasulin](https://github.com/galasulin)). The code was written with **Claude** (Anthropic's AI model, working through Claude Code) under human direction, which is also what the project demonstrates: how far agentic AI development can go on a large, performance-critical codebase. > [!TIP] > **Best experience:** desktop Chrome or Edge with a dedicated GPU. On a laptop with two GPUs, set Chrome to the high-performance GPU (NVIDIA Control Panel → *Manage 3D settings* → *Program Settings* → Chrome → *High-performance NVIDIA processor*). The first load takes about a minute: the city is generated on your machine. --- ## ✨ Features ### 🕸️ Traversal - **Physics-based web-swinging** with release-and-launch, chained swings and momentum carried between them. - **Wall-running, perching and parkour.** Stick to any facade, run up it, hop off it into a swing. - **Web-zip and point-launch** to highlighted anchor points, plus air web-dash, quick web b
