---
title: "Brinebound"
url: "https://aigamehub.app/ja/games/brinebound-a-lovecraftian-idle-arpg-free-in-your-browser-my--ee4279"
source: "https://www.reddit.com/r/aigamedev/comments/1x3x4l3/brinebound_a_lovecraftian_idle_arpg_free_in_your"
source_type: "reddit"
play_url: "https://8bitrhys.itch.io/brinebound"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: []
game_languages: []
author: "8BitRhys"
author_handle: "8BitRhys"
category: "アクション"
categories: ["action", "casual", "simulation"]
tags: ["arpg", "idle", "itch.io", "lovecraftian", "solo-dev"]
added: "2026-10-16T17:13:28.140Z"
updated: "2026-10-16T17:13:28.141Z"
locale: "ja"
content_locale: "ja"
---

# Brinebound

Brinebound：ラヴクラフト風のアイドルARPG、ブラウザで無料（初リリース、フィードバック募集）

## Description

Brineboundは、8bitrhys.itch.ioからブラウザで無料で遊べる（Windowsダウンロード版もある）アイドルARPGです。あなたの漂着者は自分で戦うため、プレイヤーは直接戦闘ではなく、装備、クラフト、契約、目的地を管理します。5つのアクトと結末、44の場所、49のボス、約8〜10時間のプレイ時間、10種類の武器タイプと固有の動き、118のユニーク、9つのクラフト用ソルト、ルールベースの戦利品フィルター、8つの星座と契約と正気度予算の星図、そして回収、保管、遠征を自動化する灯台基地が含まれます。離れている時間は減少した速度でカウントされ、灯台によって改善されます。ストーリー後にプレステージ（変化）が可能になり、保管、灯台、習得した武器の習慣が保持されます。ブラウザのセーブはローカルブラウザストレージを使用し、ファイルへのエクスポート/インポートが可能です。広告、購入、アカウントはありません。アート（AI生成の絵画をピクセルアートに変換）とコード/執筆支援にAIツールを使用して構築されています。音楽はKevin MacLeod。バージョン0.1.1、デスクトップレイアウトのみ、スマートフォンは非対応です。

## Original post

Brinebound: a Lovecraftian idle ARPG, free in your browser (my first release, feedback wanted)

Hi all! I have been building an idle ARPG called Brinebound , and it is now up and playable, free, in the browser or as a Windows download: https://8bitrhys.itch.io/brinebound It is heavily influenced by the stories of Lovecraft and of those who wrote cosmic horror before him, and by one of my favourite games, Path of Exile. Your Castaway fights without you, so the game is everything else: what they wear, what you craft, which pacts you swear and where you send them next. Nothing is ever equipped for you and nothing is marked as "better". An item's card tells you exactly what would change, and the choice is yours. What is in it Five acts with an ending: 44 places and 49 bosses, about eight to ten hours, then portals with keys you can craft dangers onto. Ten kinds of weapon, each with habits and a signature move that come back to you as you use it. 118 uniques that each do something no ordinary item can, nine crafting Salts, and a loot filter you write as rules. A star chart of eight constellations, each ending in a pact with a real price, and a Sanity budget that forbidden gear spends. A lighthouse you build up, which takes the chores off your hands: salvage, a stash, faster speeds, residents you send on expeditions. Free, no ads, no purchases, no account. It sends nothing anywhere. Time away counts : at a reduced rate that the lighthouse improves, with a report when you come back. Expeditions run on the real clock. Prestige : yes, after the story. It is called the Change: you begin again at a deeper tide, keep your stash, your lighthouse and what your hands remember, and can swear a Vow for the next life. Saves : in the browser it lives in your browser's storage, so there is a button that writes your character to a file (and reads one back, which is also how you move to the Windows version). Phones : not yet. It is laid out for a desktop screen. Being upfront: it is made with AI tools. The art starts as AI-generated paintings that a pipeline I built for the game cuts down into pixel art, and the code and most of the writing are done with an AI assistant. What the game is, and every decision in it, are mine. The music is by Kevin MacLeod. If that is a dealbreaker for you, fair enough, and I would rather you knew before you clicked. It is version 0.1.1 and I am one person, so the balance will keep moving. I would love to hear where you got stuck, what felt unfair, what felt pointless, and which weapon you ended up holding. If something breaks, "Write a report" on the Menu saves one file that lets me load your character and try the same fight. Thanks for reading!   submitted by   /u/8BitRhys   to   r/aigamedev [link]   [comments]
