---
title: "Trigger: The Inscriber's Workshop"
url: "https://aigamehub.app/ja/games/a-game-all-about-fine-tuning-your-character-would-love-for-y-ec6e61"
source: "https://www.reddit.com/r/playmygame/comments/1x71g88/a_game_all_about_finetuning_your_character_would"
source_type: "reddit"
author: "Trigger-games"
author_handle: "Trigger-games"
category: "アクション"
categories: ["action", "simulation"]
tags: ["build-crafting", "item-skills", "pwa", "solo-developer", "trigger-runes"]
added: "2026-10-16T17:26:22.449Z"
updated: "2026-10-16T17:26:22.450Z"
locale: "ja"
content_locale: "ja"
---

# Trigger: The Inscriber's Workshop

アイテムとスキルを構築するゲームで、各装備にはランダムなスキルが付いており、サポートリンクをソケットして強化し、トリガールーンがスキルを発動する条件（N秒ごと、クリティカルヒット時、設定したHPしきい値以下など）を決めます。6種類の素材からアイテムを作成し、試練の狩猟場で進行して上位ティアを解放し、できるだけ長く生き延びることを目指します。

## Description

ソロ開発者による無料プレイのWebゲームで、PCとモバイルのブラウザでプレイでき、PWAとしてインストール可能です。すべてのアイテムにはランダムなスキルが付いており、サポートリンクをソケットして強化したりユーティリティを追加したりできます。スキルはクールダウンでは発動せず、トリガールーンで設定された条件が満たされたときだけ発動します。たとえば、N秒ごと、クリティカルヒット時、HPが一定割合まで下がったときなどです。アイテムは6種類の素材から作成され、アイテムとアフィックスのティアは試練と呼ばれる狩猟場の目標を達成することで解放され、できるだけ長く生き延びることが目標です。キャラクターとモンスターの間に大きな隔たりがあると、ゲーム内時間が先に進みます。記録とアイテムを保存するにはGoogle OAuthサインインが必要ですが、ログインなしでもゲームを試せます。韓国語と英語に対応しています。

## Original post

A game all about fine-tuning your character. Would love for you to try it!

Game Title: Trigger: The Inscriber's Workshop Introduce Link: youtube Playable Link: link Platform: Web (PC and mobile browser, installable as a PWA) Description: I made this game because, while playing PoE, I enjoyed setting up characters in PoB more than actually playing them. Every item comes with a random skill. You socket support links that fit your strategy into that skill to make it stronger or give it a utility twist. Skills don't fire on cooldown. As the name suggests, a skill only fires when a specific condition is met. You set these conditions with items called trigger runes. Each rune defines a condition, like every N seconds, on a critical hit, or when HP is at N% or lower, and which gear's skill to fire. You craft items with 6 materials, each with a single effect. Items and affixes have tiers, and higher tiers unlock when you reach certain goals in the hunting ground called the Trial. So the game is about lasting as long as you can in the Trial with item skills, the support links they need, trigger runes that fit the situation, and the affix setup that keeps it all running. The stronger your character gets, the longer you have to stay in the Trial. To cut down on the boring stretches, in-game time skips ahead when there's a big gap between your character and the monsters. You can play on mobile web and PC web. It's also a PWA, so you can install it on your phone or PC. To save your records and items, sign up with Google OAuth before you play. If you just want to try it out, you can play without logging in. My goal is to release it on Steam and as a mobile app. I'd really appreciate any advice while you play. Free to Play Status: - [x] Free to play Involvement: I'm the solo developer. I came up with the design, set the direction and did the playtesting. Most of the code and in-game text (including the Korean/English translation) was written with generative AI (Claude). There's no AI art or AI audio: the graphics are drawn in code and the sound is synthesized with Web Audio. I plan to add images and other assets over time.   submitted by   /u/Trigger-games   to   r/playmygame [link]   [comments]
