---
title: "Zombie Drift"
url: "https://aigamehub.app/en/games/zombie-drift-a-full-browser-game-built-in-rive-with-the-rive-cf27d1"
source: "https://www.reddit.com/r/Rive_app/comments/1x42hgm/zombie_drift_a_full_browser_game_built_in_rive"
source_type: "reddit"
author: "Basterqu"
author_handle: "Basterqu"
category: "Action"
categories: ["action", "casual"]
tags: ["car", "drift", "halloween", "leaderboard", "rive", "zombie"]
added: "2026-10-16T17:12:01.535Z"
updated: "2026-10-16T17:12:01.536Z"
locale: "en"
content_locale: "en"
---

# Zombie Drift

A browser drift-and-zombie game: drift through hordes, rack up combos with three different cars, hit ramps, repair at a garage and face a boss, with a live leaderboard.

## Description

Zombie Drift is an independent browser game built with the Rive CLI and Claude as AI assistance for jam submission. The player drifts to kill zombies and stack combos, using three cars with different handling, along with ramps, a repair garage and a boss; a monster truck unlocks after 500,000 points. The build uses animated vector zombies with walk cycles and a HUD (combo, zombie counter, drift gauge, speedometer) built with data binding, and the whole game is 2.37 MB. It runs on mobile, desktop and gamepad, and includes a live leaderboard; the author offered a Rive Cadet year to the top three on the leaderboard on October 18.

## Original post

Zombie Drift: a full browser game built in Rive with the Rive CLI + Claude

Made this for the Rive Halloween Challenge on Contra. Started right before the weekend, and by Sunday I was already beating my own high scores. Play it here: www.animattor.co/zombie-drift (works on mobile, desktop and gamepad) **What's in it** Real drift physics, three cars that each handle differently Kill zombies while drifting to stack combos Ramps, a repair garage and a boss Monster truck unlocks after 500,000 points Live leaderboard **How it's built** Rive CLI + Claude for the game logic and structure, then polished by hand in the editor Zombies are animated vectors with their own walk cycles, plus a boss Cars are custom vector designs HUD (combo, zombie counter, drift gauge, speedometer) runs on data binding The whole game is 2.37 MB, which still kind of blows my mind for how much is packed in there. Happy to answer questions about the CLI workflow or how anything is set up. Also, top 3 on the leaderboard on October 18 get a year of Rive Cadet from me (share screen of your score in comment). Feedback welcome, especially if something breaks on your device.   submitted by   /u/Basterqu   to   r/Rive_app [link]   [comments]
