---
title: "Blocky Tanks"
url: "https://aigamehub.app/en/games/you-said-the-goals-were-unclear-and-the-ui-cluttered-here-s--27e829"
source: "https://www.reddit.com/r/SprocketTankDesign/comments/1x5mjd8/you_said_the_goals_were_unclear_and_the_ui"
source_type: "reddit"
play_url: "https://romaniskz.itch.io/blocky-tanks"
platform: "both"
login_required: false
pricing: "free"
origin: "original"
ai_tools: []
game_languages: ["en"]
author: "Romaniskz"
author_handle: "Romaniskz"
category: "Action"
categories: ["action", "simulation"]
tags: ["browser-game", "itch.io", "mobile-friendly", "multiplayer-teaser", "solo-dev", "tank"]
added: "2026-10-16T17:21:28.011Z"
updated: "2026-10-16T17:21:28.012Z"
locale: "en"
content_locale: "en"
---

# Blocky Tanks

A free browser tank battle game by a solo developer, updated to v0.10. Each battle starts with a clear objective banner (capture the flag point, escort a convoy, or destroy more enemies), and the capture point is marked with a distance indicator that sticks to the screen edge when off-screen. It adds a draggable minimap showing terrain, rivers, roads, capture points, allies and spotted enemies, plus toggles to hide the minimap and team lists. Gameplay changes include an ammo rack that has its own durability instead of killing in one hit, a repair kit that fixes one module (tracks, ammo rack, engine, gun, turret ring), smoother acceleration, and slower captures that are pushed back by penetrating hits.

## Description

Blocky Tanks is a free browser tank battle game made by a solo developer, currently at version 0.10, playable on PC and mobile with no download.

Objectives: every battle opens with a banner stating the goal - capture the flag point, escort the convoy, or destroy more enemies. The capture point shows a flag marker with distance and clings to the screen edge with a direction pointer when off-screen.

Interface: a minimap shows terrain, rivers, roads, the capture point, allies and spotted enemies, with your base always at the bottom. It can be dragged anywhere (finger drag on phone, Left Ctrl plus mouse drag on PC) and reset by double-click. Settings allow hiding the team lists and the minimap. On phones the joystick is 20% smaller and the team lists sit higher, out of the way of the thumbs.

Gameplay: the ammo rack has its own durability (45% of the tank's HP) and never detonates on the first hit, with a warning shown when damaged. A repair kit (key 0) restores one module - tracks, ammo rack, engine, gun or turret ring. Tanks accelerate smoothly instead of instantly, and captures take longer while every penetrating hit on a capturing tank knocks progress back.

Other fixes: sniper zoom no longer jitters when aiming from behind cover, and the results screen fits phones in landscape. The developer plans more nations and game modes, then online battles with real players.

## Original post

You said the goals were unclear and the UI cluttered — here's what changed in my browser tank game (v0.10)

A few days ago I posted Blocky Tanks here and got really useful feedback: the UI felt cluttered and the battle goals weren't clear. I worked on exactly that. Here's what's new in 0.8 → 0.10: 🎯 Clearer goals • Every battle now starts with a big banner telling you what to do: capture the flag point, escort the convoy, or simply destroy more enemies. • The capture point has a 🚩 marker with distance. If it's off-screen, the marker sticks to the screen edge and points the way. 🗺 Less clutter, more control • New minimap: terrain, rivers, roads, the capture point, allies and spotted enemies. Your base is always at the bottom. • You can move the minimap anywhere: drag it with a finger on phone, or hold Left Ctrl and drag with the mouse on PC. Double-click resets it. • Settings now let you turn off the team lists and the minimap. • On phones the joystick is 20% smaller and the team lists moved up, out of the way of your thumbs. 💥 Gameplay • Ammo rack rework: no more instant death from one lucky hit at full HP. The rack has its own durability (45% of the tank's HP) and the first hit never detonates it. A damaged rack shows a 💥 warning — fix it or pull back. • Repair kit (key 0): fixes one module — tracks, ammo rack, engine, gun or turret ring. • Smooth acceleration: tanks no longer jump to full speed instantly, so leading your shots actually works. • Fairer capture: it takes longer, and every penetrating hit on a capturing tank knocks progress back. 🔧 Fixes • Sniper zoom no longer jitters when aiming from behind cover. • The results screen fits on phones in landscape. ▶ Play free in the browser (PC & mobile, no download): https://romaniskz.itch.io/blocky-tanks I'm a solo dev and most of these changes came straight from comments like yours. Still looking for honest feedback: Is it clear what to do in the first minute of a battle now? Is anything on screen still in your way? Which tank feels wrong — too strong or too weak? Next up: more nations and game modes, then online battles with real players.   submitted by   /u/Romaniskz   to   r/SprocketTankDesign [link]   [comments]
