---
title: "turbo-kart-rush"
url: "https://aigamehub.app/en/games/turbo-kart-rush-c9afe9"
source: "https://github.com/bridge-mind/turbo-kart-rush"
source_type: "github"
play_url: "https://bridge-mind.github.io/turbo-kart-rush/"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude"]
game_languages: ["en"]
play_mode: "browser"
repository: "https://github.com/bridge-mind/turbo-kart-rush"
license: "MIT"
author: "bridge-mind"
author_handle: "bridge-mind"
category: "Action"
categories: ["action", "casual"]
tags: ["ai-generated", "browser-game", "kart-racer", "procedural-generation", "threejs", "webgl"]
added: "2026-10-11T07:29:04.622Z"
updated: "2026-10-11T07:29:04.622Z"
locale: "en"
content_locale: "en"
---

# turbo-kart-rush

Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets. Built by five Claude Fable 5.1 sub-agents from one prompt.

## Description

A browser-based arcade kart racer built with Three.js and WebGL2, with every mesh, texture, sound effect and music track generated procedurally in code. Pick one of eight racers across three weight classes, choose one of four circuits and a difficulty, then race three laps against seven AI drivers. Drift through corners and release for a mini-turbo, grab item boxes and use shells, bananas, mushrooms or lightning. Keyboard or gamepad supported. Play at https://bridge-mind.github.io/turbo-kart-rush/. Source is MIT-licensed on GitHub; the author states the project was generated by five Claude sub-agents from a single prompt.

## Original post

Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets. Built by five Claude Fable 5.1 sub-agents from one prompt.

Topics: ai-generated, claude, game, kart-racer, procedural-generation, threejs, typescript, vite, webgl

# Turbo Kart Rush **An arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. Every mesh, texture, sound effect and music track is generated in code at load time. There are no asset files in this repository.** The whole game was produced by five Claude Fable 5.1 sub-agents working in parallel from a single prompt, without a single follow-up question. The prompt is reproduced below. <p align="center"> <a href="https://bridge-mind.github.io/turbo-kart-rush/"><img src="docs/screenshots/title.jpg" alt="Turbo Kart Rush title screen" width="800"></a> </p> <p align="center"> <a href="https://bridge-mind.github.io/turbo-kart-rush/"><strong>▶ Play it in your browser</strong></a> </p> ## Play Open **https://bridge-mind.github.io/turbo-kart-rush/** in a desktop browser with WebGL2 (Chrome, Edge, Firefox or Safari). Click or press Enter on the title screen, choose one of eight racers, pick a circuit and difficulty, then Start Race. A keyboard or a gamepad works. Three laps against seven AI drivers. Drift through corners and release for a mini-turbo. Grab item boxes and fire shells, drop bananas, pop mushrooms, or call down lightning on the field. ## The prompt that built this This is the complete, verbatim prompt given to Claude Code. Nothing else was specified. > I need you to launch five Fable 5.1 sub-agents and help me build a triple A quality game that is a clone of Mario Kart. What I want you to do is I want you to launch these sub-agents, build the game without asking me any questions at all, and use 3JS to build the game. And once you're done, report back to me. ## How it was built The orchestrating agent wrote an architecture contract first, then launched five sub-agents that each owned one slice of the codebase and built against shared TypeScript interfaces and a typed event bus. No sub-agent edited another's files. | Workstream | Owns | Delivers | | --- | --- | --- | | A | `src/game`, `src/ui`, `src/main.ts` | Game loop, renderer, race manager, chase camera, HUD, menus, results | | B | `src/kart` | Arcade kart physics, drift and mini-turbo, kart model, input, roster | | C | `src/track` | Procedural track builder, four circuits, terrain, sky, decorations, grandstands | | D | `src/items`, `src/ai` | Item boxes and ten items, AI drivers with personalities and rubber-banding | | E | `src/audio`, `src/fx` | Web Audio engine and music sequencer, particle system, post-processing | The contract every agent built against is in [CONTRACT.md](CONTRACT.md). It fixes the world conventions, the public API of each module, the game flow and the quality bar. `src/core` holds the shared types, constants, math helpers and event bus, and was frozen before the sub-agents started. ## Features - **Eight racers** in three weight classes, each with their own kart, colours and handling: Zippy Nova, Pixel Pop, Fennec Flash, Max Vortex, Juno Bolt, Kai Tidewater, Boulder Bram and Big Rig Rosa. - **Four circuits**, each 900 to 1400 metres with hills, a jum
