---
title: "turbo-kart-rally"
url: "https://aigamehub.app/en/games/turbo-kart-rally-dc1b82"
source: "https://github.com/bridge-mind/turbo-kart-rally"
source_type: "github"
play_url: "https://bridge-mind.github.io/turbo-kart-rally/"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude"]
game_languages: ["en"]
play_mode: "browser"
repository: "https://github.com/bridge-mind/turbo-kart-rally"
license: "MIT"
author: "bridge-mind"
author_handle: "bridge-mind"
category: "Action"
categories: ["action", "casual", "simulation"]
tags: ["arcade", "kart-racer", "procedural", "racing", "three.js", "webgl"]
added: "2026-10-11T07:28:46.448Z"
updated: "2026-10-11T07:28:46.449Z"
locale: "en"
content_locale: "en"
---

# turbo-kart-rally

Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets, no build step. Built by five Claude Opus 5.5 sub-agents from one prompt.

## Description

An arcade kart racing game built with Three.js where all meshes, textures, sounds and music are generated in code at load time. Open the GitHub Pages link in a desktop browser with WebGL2, press Enter or click on the title screen, choose one of eight racers, pick 50cc/100cc/150cc and a lap count, then race seven AI drivers around Palm Cove Circuit. Drift through corners for a mini-turbo, collect item boxes and use shells, bananas, mushrooms or lightning. Keyboard or gamepad supported. The author states the whole game was produced by five Claude Opus 5.5 sub-agents running in parallel from a single prompt, and the source is released under the MIT license.

## Original post

Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets, no build step. Built by five Claude Opus 5.5 sub-agents from one prompt.

Topics: ai-generated, claude, game, javascript, kart-racer, procedural-generation, threejs, webgl

# Turbo Kart Rally **An arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. Every mesh, texture, sound effect and music track is generated in code at load time. There are no asset files and no build step.** The whole game was produced by five Claude Opus 5.5 sub-agents working in parallel from a single prompt, without a single follow-up question. The prompt is reproduced below. <p align="center"> <a href="https://bridge-mind.github.io/turbo-kart-rally/"><img src="docs/screenshots/title.jpg" alt="Turbo Kart Rally title screen" width="800"></a> </p> <p align="center"> <a href="https://bridge-mind.github.io/turbo-kart-rally/"><strong>▶ Play it in your browser</strong></a> </p> ## Play Open **https://bridge-mind.github.io/turbo-kart-rally/** in a desktop browser with WebGL2 (Chrome, Edge, Firefox or Safari). Click or press Enter on the title screen, choose one of eight racers, pick a class (50cc, 100cc or 150cc) and a lap count, then hit RACE!. A keyboard or a gamepad works. Race seven AI drivers around Palm Cove Circuit. Drift through corners and release for a mini-turbo. Grab item boxes and fire shells, drop bananas, pop mushrooms, or call down lightning on the field. ## The prompt that built this This is the complete, verbatim prompt given to Claude Code. Nothing else was specified. > I need you to launch five opus 5.5 sub-agents and help me build a triple A quality game that is a clone of Mario Kart. What I want you to do is I want you to launch these sub-agents, build the game without asking me any questions at all, and use 3JS to build the game. And once you're done, report back to me. ## How it was built The orchestrating agent wrote an architecture contract first ([ARCHITECTURE.md](ARCHITECTURE.md)), plus the shared config and event bus, then launched five sub-agents that each owned one slice of the codebase. No sub-agent edited another's files. Each one tested its slice in a real browser against stubs, and the game and UI agent then integrated and play-tested the whole thing. | Agent | Owns | Delivers | | --- | --- | --- | | 1 · World | `track.js`, `environment.js`, `track-textures.js` | Procedural circuit, barriers, boost pads, jump ramps, water, sky, scenery, grandstands, lighting | | 2 · Driving | `kart.js`, `ai.js`, `input.js` | Arcade kart physics, drift and mini-turbo, AI drivers, keyboard and gamepad input | | 3 · Items and FX | `items.js`, `effects.js` | Item boxes, roulette and eight items, pooled particle effects | | 4 · Art and camera | `models.js`, `camera.js` | Karts, drivers, item models, portraits, chase camera | | 5 · Game and UI | `main.js`, `race.js`, `hud.js`, `menu.js`, `audio.js`, `styles.css` | Game loop, race manager, HUD, menus, results, procedural audio and music | `src/config.js` (roster, physics tuning, items, difficulty, key bindings) and `src/events.js` (the event bus) were written before the sub-agents started. ## Features - **Eight racers**, each with their own hat, look and stats for s
