About this game
Move with the arrow keys or A/D, drag across the canvas, or use the on-screen arrow buttons on mobile. Water drops score 10 points and sunbeams 15; bugs and three missed resources each cost one health leaf. Reach 400 points to fully bloom. Pace and bug frequency increase over time, and high scores plus the sound setting are stored in localStorage. Pause with P, Escape or the pause button. The game is built with TypeScript, PixiJS 8, Vite and plain CSS, with all artwork, particles, animation and sound generated in code; it runs in the browser or locally via npm install and npm run dev.



