---
title: "This Is Very Three Kingdoms"
url: "https://aigamehub.app/en/games/this-is-so-three-kingdoms-da9314"
source: "https://github.com/bulinZzz/this-is-so-three-kingdoms"
source_type: "github"
play_url: "https://bulinzzz.github.io/this-is-so-three-kingdoms/"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: []
game_languages: ["zh-cn"]
author: "bulinZzz"
author_handle: "bulinZzz"
category: "Simulation"
categories: ["simulation"]
tags: ["browser-game", "phaser", "single-player", "strategy", "three-kingdoms", "turn-based"]
added: "2026-11-03T23:47:50.689Z"
updated: "2026-11-03T23:47:50.690Z"
locale: "en"
content_locale: "en"
---

# This Is Very Three Kingdoms

A lightweight Three Kingdoms-themed SLG that runs in the browser, centered on quarterly turn-based management, talent recruitment, faction expansion, and manual combat.

## Description

This Is Very Three Kingdoms is a lightweight Three Kingdoms strategy game that runs in the browser. Players start from the situation in the autumn of the 13th year of Jian'an; after that, history is no longer preset, and the course of the realm is determined by rules and player decisions.

In terms of gameplay, a quarter is the turn unit. Each quarter has 10 action points that do not accumulate; after they are used up or the player actively ends the turn, the other factions act in sequence. The map contains ten factions, 67 strategic points, 133 serving generals, and 50 unaffiliated generals. Players can click strategic points to view ownership, stationed generals, and executable actions, and carry out point-by-point marching, talent recruitment, personnel management, internal affairs, diplomacy, and prisoner handling. Combat is manually operated step by step, including formation, action bar, attack and guard, and battle reports. A session moves from early exploration and mid-game management and expansion toward victory/defeat settlement. Progress is automatically saved locally at the start of each turn, and there are also manual save slots.

The current version 1.0.0 is the first playable version. According to the official description, the main experience is concentrated on early exploration and mid-game management and expansion; strategic differentiation and long-term replayability in the mid-to-late game still need improvement. The formal event system, general special skills and troop-type counters, formal character portraits, stronger AI for other factions, and mobile adaptation are all scheduled after 1.0; currently there is only one temporary event. The game is mainly aimed at desktop browsers, and it is recommended to use Chrome, Edge, Firefox, or Safari from the past two years; it can also be launched locally via `npm install` and `npm run dev`. The project is open source under the MIT license.

## Original post

一款运行于浏览器的三国题材轻量 SLG，围绕季度经营、人才寻访、势力扩张与手动战斗展开。

Topics: browser-game, phaser, slg, strategy-game, three-kingdoms, typescript, vibe-coding, vite

# 这很三国 一个运行于浏览器的轻量三国战略游戏。建安十三年秋，刘备退守公安与江夏；此后历史不再预设，天下走势由规则与你的决策决定。 **当前版本：1.0.0**（2026-11-01），更新内容与已知问题见 [CHANGELOG](CHANGELOG.md)。 ## 1.0 包含什么 1.0 是首个可玩版本，核心玩法循环已经成立：一局从开局出发，经前期探索、中期经营与扩张，走到胜负结算。 - 十家势力、六十七处战略点、一百三十三名在仕武将、五十名在野武将 - 季度回合与行动力预算 - 地图、势力关系与逐点行军 - 人才寻访、人事、内政、外交与俘虏 - 逐次手操战斗：布阵、行动条、攻击与守卫、战报 - 胜负结算与本地自动存档 主要体验集中在前期探索与中期经营、扩张。中后期的战略差异化与长期耐玩性尚待完善：正式剧本的固定种子推演能在 160 季内打灭荆南、士燮、刘璋与南蛮，但打不到全图统一。全图统一不作为 1.0 的发布验收条件，1.0 也不把这段尚未验证的长期战役体验描述为已完成能力。 1.0 不含正式事件内容体系：事件管线与词表已备，实际进入游戏的只有一条临时事件「南郡风云」，用于临时打通西川方向，后续事件系统落地时重做。武将特技与兵种相克、正式立绘、更强的他方 AI、地图与界面的统一重做、移动端适配同样排在 1.0 之后，见 [迭代计划](docs/90-迭代计划.md)。 ## 本地启动 需要 Node.js 20.19 以上。 ```bash npm install npm run dev ``` 终端会输出访问地址，在浏览器中打开该地址即可（默认是 <http://localhost:5173/this-is-so-three-kingdoms/>）。 主要面向桌面浏览器，建议使用近两年的 Chrome、Edge、Firefox 或 Safari。 ## 操作要点 - 标题页「开始游戏」以正式剧本重开，「读取进度」打开存档列表。 - 点击地图上的战略点，在右侧面板查看归属、驻将与可执行的动作。 - 每季有 10 点行动力，未用完不累积；结束本季后他方依次行动。 - 进度在每回合开始时自动保存，本回合内的操作不落盘；手动槽位不受影响。 - 战斗窗口不设关闭按钮，退出走「放弃战斗」。 ## 其他命令 ```bash npm run build # 类型检查并构建到 dist/ npm run preview # 预览构建结果 npm test # 运行规则层测试 npm run acceptance # 无画面推演：按固定种子跑完整局，输出逐季日志与汇总，供调数值后复跑对照 ``` ## 文档 - [项目概览](docs/00-项目概览.md) —— 这个项目是什么 - [产品设计](docs/10-产品设计.md) —— 项目想要做什么 - [技术设计](docs/20-技术设计.md) —— 实现项目的技术手段 - [游戏机制](docs/30-游戏机制.md) —— 面向玩家的玩法规则 - [地点信息](docs/31-地点信息.md) —— 全图战略点的类型、人口、归属、驻将与邻接 - [势力信息](docs/32-势力信息.md) —— 各家开局实力与每季收支 - [武将信息](docs/33-武将信息.md) —— 各家名册、驻守、兵力与能力 - [战斗系统](docs/34-战斗系统.md) —— 进攻、防守与战斗过程 - [事件表](docs/40-事件表.md) —— 事件条目与词表（1.0 无正式内容，仅一条临时事件） - [迭代计划](docs/90-迭代计划.md) —— 项目管理与 1.0 定版 - [任务拆分](docs/91-任务拆分.md) —— 项目推进 - [想法记录](docs/92-想法记录.md) —— 待挖掘的想法 ## 许可 MIT，见 [LICENSE](LICENSE)。
