About this game
Pixel Pizza is a playable game built on the Telar tutorial. You play the help desk of a pizza shop: customers write in, a Telar graph writes back, and you watch the ticket cross the board node by node. Eight stages each introduce one new idea, from a simple two-node line to conditional edges, loops, parallel nodes, save points, model-with-tools loops, retries and a full desk with four kinds of ticket. A bonus K"Kitchen rush" puzzle stage adds a shift-based sorting challenge. The board, ticket panel and run log are drawn live from stream() events; the run log shows what each step wrote into the ticket and which branch a conditional edge picked. Pressing a board tile reveals the code behind it, taken directly from the game's own source files. A "Show JSON + saves" header opens the ticket data as JSON with changed lines marked, plus the checkpoints read by history(), and each checkpoint can be inspected. One Compose Multiplatform codebase runs it in the browser (Kotlin/Wasm), on desktop (JVM) and on Android. No account and no API key are needed.







