---
title: "Scheldemist"
url: "https://aigamehub.app/en/games/moodygame-ec6c7d"
source: "https://github.com/Steve-Sitax/Moodygame"
source_type: "github"
play_url: "https://steve-sitax.github.io/Moodygame/"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude"]
game_languages: ["en"]
author: "Steve-Sitax"
author_handle: "Steve-Sitax"
category: "Adventure"
categories: ["adventure", "simulation", "text-ai"]
tags: ["ai-npc", "antwerp", "browser-demo", "first-person", "historical", "ps1-style"]
added: "2026-11-07T02:39:19.386Z"
updated: "2026-11-07T02:39:19.386Z"
locale: "en"
content_locale: "en"
---

# Scheldemist

A foggy first-person 3D historical simulation set in Antwerp in autumn 1873, where you work the quays and talk with townspeople whose words and plans are proposed by AI.

## Description

A native Godot first-person game set in Antwerp in 1873. You play Jef, newly arrived with a few coins and rent due by Sunday, and look for work on the quays. The town is traced from an 1873 map, with several hundred townspeople who have homes, trades, families and daily routines. You can talk to anyone in your own words, and an AI proposes their dialogue and plans while the game engine checks proposals and owns every number. Jobs include carrying, watching and delivering, and can turn into thieves, bribes or broken loads. A director plans town events every game hour, such as fires, auctions, strangers and sermons. Weather, fog, rain, tides, cranes, bridges and a working lock are simulated, and enterable buildings have full interiors. The game can be played alone or multiplayer, and with AI disabled it uses written dialogue and engine-controlled events. A limited browser demo is available, and the full game can be downloaded and run in Godot.

## Original post

Antwerp, autumn 1873. A foggy first-person 3D browser game, made with AI, where the townspeople talk, remember and act. Try a limited web demo in your browser (link below) or download the full game.

Topics: ai-npc, antwerp, browser-game, claude, first-person, game, historical, llm, ps1-style, retro, threejs, typescript

<p align="center"> <img src="docs/media/hero.jpg" alt="Tall ships at night by the Rijnkaai, a gas lamp mirrored in a puddle" width="100%"> </p> <h1 align="center">Scheldemist</h1> <p align="center"> <i>Antwerp, autumn 1873. Fog on the Scheldt, work on the quays, and a town that remembers you.</i> </p> <p align="center"> <a href="#play-it"><b>Play in Godot</b></a> &nbsp;·&nbsp; <a href="native-godot/README.md"><b>Edit the town yourself</b></a> &nbsp;·&nbsp; <a href="docs/README.md">Design notes</a> &nbsp;·&nbsp; <a href="#made-with-ai">Made with AI</a> </p> A native Godot game in first person. You are Jef, new in town, with a few coins and rent due by Sunday. You look for work on the quays. The townspeople talk, remember and act: an AI proposes their words and plans, and the game engine checks every proposal and owns every number. - **A real town.** The streets are traced from the 1873 Vuillaume map. Several hundred townspeople have homes, trades, families and a day of their own. - **Talk to anyone, in your own words.** Ask the fishwife for work, haggle at a stall, lie to the police. The town answers in its own voice, and the engine decides what it costs you. - **Work the quays.** Carry, watch and deliver. A job can turn: a thief, a bribe, a load that breaks. - **Things happen.** A director plans the town's events every game hour: fires, auctions, strangers, ballads on the corners, a sermon on Sunday. - **Weather and night.** Mist, fog, rain and storms; gas lamps and lit windows after dark; tides, tall ships, cranes, opening bridges and a working lock. - **Real rooms.** Every building you can enter is built inside, at its true size. You see the street from inside and the room from the street. - **Play alone, or with the people in your house.** Godot runs the town's rules and multiplayer server. With AI disabled, the game uses written dialogue and engine-controlled events. <table> <tr> <td width="50%"><img src="docs/media/alley-night.jpg" alt="A back alley at night: a woman with a lantern, men carrying loads, wet cobbles"><br><sub>A back alley at eight in the evening</sub></td> <td width="50%"><img src="docs/media/cathedral-night.jpg" alt="The cathedral at night, gentlemen in top hats under a gas lamp"><br><sub>The cathedral from the Handschoenmarkt</sub></td> </tr> <tr> <td width="50%"><img src="docs/media/vleeshuis.jpg" alt="The Vleeshuis over the canal, lit windows around it"><br><sub>The Vleeshuis over the canal</sub></td> <td width="50%"><img src="docs/media/quay-night.jpg" alt="A dock crane and a gas lamp on the wet quay, a man mirrored in a puddle"><br><sub>After the rain on the Rijnkaai</sub></td> </tr> <tr> <td width="50%"><img src="docs/media/het-steen.jpg" alt="Het Steen at night beyond the fish market stalls"><br><sub>Het Steen beyond the fish market</sub></td> <td width="50%"><img src="docs/media/talk.jpg" alt="Talking with a fishwife about work"><br><sub>"Where does a stranger find honest work in this fog?"</sub></td> </tr> </table> #
