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Maker Steve-Sitax

Scheldemist

A foggy first-person 3D historical simulation set in Antwerp in autumn 1873, where you work the quays and talk with townspeople whose words and plans are proposed by AI.

Made with AI Claude

ScheldemistPreview of Scheldemist
Go play ↗Go to the maker's site ↗Source code ↗Maker's profile: @Steve-Sitax ↗

This game needs a computer (keyboard controls)

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About this game

A native Godot first-person game set in Antwerp in 1873. You play Jef, newly arrived with a few coins and rent due by Sunday, and look for work on the quays. The town is traced from an 1873 map, with several hundred townspeople who have homes, trades, families and daily routines. You can talk to anyone in your own words, and an AI proposes their dialogue and plans while the game engine checks proposals and owns every number. Jobs include carrying, watching and delivering, and can turn into thieves, bribes or broken loads. A director plans town events every game hour, such as fires, auctions, strangers and sermons. Weather, fog, rain, tides, cranes, bridges and a working lock are simulated, and enterable buildings have full interiors. The game can be played alone or multiplayer, and with AI disabled it uses written dialogue and engine-controlled events. A limited browser demo is available, and the full game can be downloaded and run in Godot.

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