About this game
Glidewater is a browser-based wakeboarding/skiing prototype by an individual developer, built with Babylon.js and WebGPU without a game engine. The lake's wave function runs on both GPU and CPU so the board and boat ride the same water, and the towboat, V-shaped wake, simulated rope from the tower to the handle, and towing physics (rope swings you wide, edge grip, launch when releasing on the wake) are all generated in code. Water reacts to the rider with spray walls on hard carves, the board's own wake, and splash rings on landings. Controls: A/D or mouse to carve, hold Space to load up, release on the wake to pop; F1 opens sliders for waves, wake size and boat speed. It was made in 48 hours, so there are currently three tricks; the author is considering adding monoskis, waterskis, obstacles and terrain.


