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Maker ChargeAdventurous751

Glidewater

A browser wakeboarding prototype inspired by SNOWFLOW: you ride behind a towboat, carving with A/D or mouse, holding Space to load up and releasing on the wake to pop tricks, with sliders (F1) for waves, wake size and boat speed.

Made with AI Claude Code

Glidewater
Go play ↗Go to the maker's site ↗

This game needs a computer (keyboard controls)

Send to myself (LINE)

About this game

Glidewater is a browser-based wakeboarding/skiing prototype by an individual developer, built with Babylon.js and WebGPU without a game engine. The lake's wave function runs on both GPU and CPU so the board and boat ride the same water, and the towboat, V-shaped wake, simulated rope from the tower to the handle, and towing physics (rope swings you wide, edge grip, launch when releasing on the wake) are all generated in code. Water reacts to the rider with spray walls on hard carves, the board's own wake, and splash rings on landings. Controls: A/D or mouse to carve, hold Space to load up, release on the wake to pop; F1 opens sliders for waves, wake size and boat speed. It was made in 48 hours, so there are currently three tricks; the author is considering adding monoskis, waterskis, obstacles and terrain.

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