---
title: "Claude of Tanks"
url: "https://aigamehub.app/en/games/claude-of-tanks"
source: "https://github.com/Kevin-Liu-01/Claude-of-Tanks"
source_type: "github"
play_url: "https://cot.kevinliu.studio"
platform: "both"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude", "Codex"]
game_languages: ["zh-cn", "en"]
play_mode: "browser"
repository: "https://github.com/Kevin-Liu-01/Claude-of-Tanks"
license: "MIT"
author: "Kevin-Liu-01"
author_handle: "Kevin-Liu-01"
category: "Action"
categories: ["action", "simulation"]
tags: ["browser-game", "multi-agent", "tanks", "three.js", "vehicle-combat", "webgl"]
added: "2026-10-10T12:52:59.621Z"
updated: "2026-10-10T12:52:59.621Z"
locale: "en"
content_locale: "en"
---

# Claude of Tanks

A World of Tanks-style armored combat simulator built with Three.js and Vite, featuring 220 vehicles, 33 destructible battlefields, and 13 modes with plate-level armor, ballistics, modules, spotting, and physics; playable in the browser on desktop or mobile.

## Description

Claude of Tanks is a browser-based armored combat simulator built with Three.js and Vite. It offers 220 vehicles, 33 destructible battlefields, and 13 modes, with plate-level armor modeling, ballistics, module damage, spotting, and physics. In addition to live combat, the project includes a field manual, a tank gallery, and a scene studio for directing and capturing scenes. The author states it was built end-to-end by a multi-agent Claude/Codex pipeline and that it runs in the browser on desktop and mobile.

## Original post

A World of Tanks-style armored combat simulator built directly with Three.js and Vite: 220 vehicles, 33 destructible battlefields, and 13 modes, with plate-level armor, ballistics, modules, spotting, and physics. Play in your browser on desktop or mobile. Built end-to-end by a multi-agent Claude/Codex pipeline.

Topics: 3d-game, browser-game, claude, game, gamedev, javascript, mobile-game, multi-agent, procedural-generation, tank-game, threejs, vite, webgl, world-of-tanks

<p align="center"> <a href="https://cot.kevinliu.studio"> <img src="public/brand/og-image.png" alt="Claude of Tanks armored battle with the crest badge and wordmark"> </a> </p> <h1 align="center">CLAUDE OF TANKS</h1> <p align="center"> A World of Tanks-style armored combat simulator built directly with Three.js and Vite: 220 vehicles, 33 destructible battlefields, and 13 modes, with plate-level armor, ballistics, modules, spotting, and physics. Play in your browser on desktop or mobile. Built end-to-end by a multi-agent Claude/Codex pipeline. </p> <table width="100%" align="center"> <tr> <td width="20%" align="center" valign="middle" bgcolor="#05080b"><a href="https://cot.kevinliu.studio/"><img src="public/brand/features/play.svg" height="58" alt="Play armored combat"><br><strong>PLAY</strong></a></td> <td width="20%" align="center" valign="middle" bgcolor="#05080b"><a href="https://cot.kevinliu.studio/docs"><img src="public/brand/nav/docs.svg" height="58" alt="Open the armored vehicle field manual"><br><strong>FIELD MANUAL</strong></a></td> <td width="20%" align="center" valign="middle" bgcolor="#05080b"><a href="https://cot.kevinliu.studio/gallery"><img src="public/brand/nav/tank-gallery.svg" height="58" alt="Open Tank Gallery"><br><strong>TANK GALLERY</strong></a></td> <td width="20%" align="center" valign="middle" bgcolor="#05080b"><a href="https://cot.kevinliu.studio/studio"><img src="public/brand/nav/studio.svg" height="58" alt="Open Scene Studio"><br><strong>SCENE STUDIO</strong></a></td> <td width="20%" align="center" valign="middle" bgcolor="#05080b"><a href="docs/INDEX.md"><img src="public/brand/features/modules.svg" height="58" alt="Open the engineering documentation"><br><strong>ENGINEERING DOCS</strong></a></td> </tr> </table> <table> <tr> <td width="50%"><img src="public/media/featured/f10_studio_urban_crossfire.webp" alt="Armored vehicles exchanging fire in an urban battle"></td> <td width="50%"><img src="public/media/featured/f9_studio_fjord_firefight.webp" alt="Tanks fighting across the Fjord battlefield"></td> </tr> <tr> <td width="50%"><img src="public/media/featured/f8_studio_m1_firefight.webp" alt="M1 Abrams firing during a close-range tank battle"></td> <td width="50%"><img src="public/media/featured/f6_studio_strv_steinburg_duel.webp" alt="Strv 103 fighting through Steinburg"></td> </tr> </table> These are handmade, deterministic scenes captured with the current game renderer—not concept art. The [88-frame showcase archive](public/media/showcase-r1/manifest.json) contains 13 owner-selected scenes, 30 action frames, 30 close foreground compositions, five directed Studio frames, and ten interface states. The [landing selection](public/media/landing-r1/manifest.json) records the six hero frames, feature reel, five camera-rail films, 24-shot mosaic, and directed Strv 122 versus Leclerc sequence now published on the site. ## Fight, inspect, and direct <p> <img src="public/brand/features/live-combat.svg" width="52" alt="Live tank
