About this game
You assemble a ship from 1x1, 2x1 and 2x2 parts on a shipyard grid, and the ship is simulated as a single rigid body, so mass, centre of gravity and moment of inertia depend on where you place engines, cargo holds and armour. Space is generated from a seed in 200x200 chunks with named sectors that have security levels, environments and music. Core activities include aiming a laser at ore veins while managing overheat, trading and taking contracts such as delivery, mining, hunt, rescue, survey and escort, linking up with Guild convoys and Watch patrols, and combat in which shots hit the part they reach and severed sections become salvageable wrecks. Progression runs through an Archive research tree, a home station with paint shop and trophy hall, and a multi-ship hangar. The game is available in English, Slovak and German. Sources: GitHub repository amoreo140/cinderbelt (MIT), playable at https://amoreo140.github.io/cinderbelt/.







