---
title: "APEX FORMULA"
url: "https://aigamehub.app/en/games/apex-formula-b18057"
source: "https://github.com/bridge-mind/apex-formula"
source_type: "github"
play_url: "https://bridge-mind.github.io/apex-formula/"
platform: "desktop"
login_required: false
pricing: "free"
origin: "original"
ai_tools: ["Claude"]
game_languages: ["en"]
author: "bridge-mind"
author_handle: "bridge-mind"
category: "Action"
categories: ["action", "simulation"]
tags: ["ai-generated", "formula-1", "procedural-generation", "racing", "threejs", "webgl"]
added: "2026-10-16T17:18:29.731Z"
updated: "2026-10-16T17:18:29.732Z"
locale: "en"
content_locale: "en"
---

# APEX FORMULA

A browser-based F1 racing game built with Three.js, where all vehicles, tracks, materials and sound effects are generated in real time via code at load time. It includes six tracks, ten teams and twenty drivers, with 120 Hz vehicle physics, AI opponents, qualifying and a full Grand Prix weekend flow.

## Description

Open it in a desktop browser (Chrome, Edge, Firefox or Safari with WebGL2 support) to play. After pressing Enter on the title screen, pick a driver from the showroom, choose a track, race type and difficulty, then start; keyboard and gamepad are supported. Modes include Quick Race, Time Trial, and Grand Prix Weekend, which begins with an eight-minute qualifying session to determine starting positions. Weather is divided into dry, wet and dynamic changes, and up to 19 AI drivers can compete on track at the same time. Vehicle physics is simulated at 120 Hz, including four-wheel independent suspension, a combined-slip tire model that accounts for load sensitivity and temperature wear, aerodynamic downforce and drag, DRS, slipstream and dirty air, a V6 turbo hybrid power curve and eight-speed gearbox, ERS deployment and recovery, brake lock-up, and assists such as ABS/TC/automatic shifting. AI drivers follow the optimal racing line, with a braking model, overtaking and defending, side-by-side awareness, blue flag compliance, pit strategy, and mistakes generated according to consistency and difficulty. The race system covers formation laps and start lights, sectors and lap timing, gaps, DRS detection zones, tire changes and pit lane speed limits, yellow and blue flags, track limits warnings and time penalties, weather evolution, team radio, fastest lap, points and results. The display provides a broadcast-style HUD (timing tower, speed/gear/RPM, ERS and DRS indicators, gap bars, live sectors, minimap, flags, race control ticker, radio subtitles, weather widgets and multifunction display), along with multiple camera angles. The work was led by Claude Fable 5.1 as the main agent, with ten parallel sub-agents dividing the work of writing each module; the source code is released under the MIT license.

## Original post

APEX FORMULA — open-source Formula 1 racing game for the browser. Three.js, 100% procedural assets, 120 Hz vehicle physics, AI racecraft, full race weekend. Built by Claude Fable 5.1 and ten sub-agents.

Topics: ai-generated, claude, f1, game, procedural-generation, racing-game, threejs, typescript, vite, webgl

# APEX FORMULA **A Formula 1 racing game for the browser, built entirely with Three.js. Every car, circuit, texture, sound and voice line is generated in code at load time. There are no asset files in this repository.** The game was built by Claude Fable 5.1 working as a lead agent plus ten parallel sub-agents, each owning one module of the codebase against a shared architecture contract. The contract is reproduced in [ARCHITECTURE.md](ARCHITECTURE.md). <p align="center"> <a href="https://bridge-mind.github.io/apex-formula/"><strong>▶ Play it in your browser</strong></a> </p> ## Play Open **https://bridge-mind.github.io/apex-formula/** in a desktop browser with WebGL2 (Chrome, Edge, Firefox or Safari). Press Enter on the title screen, pick a driver from the showroom, choose a circuit, session type and difficulty, then start. Keyboard and gamepad both work. Quick Race, Time Trial, or a Grand Prix Weekend where an eight-minute qualifying session sets the grid. Dry, wet and dynamic weather. Up to 19 AI drivers. ## Features - **Six circuits**, each with a distinct theme and corner names: Kingsmere Circuit (British countryside), Porto Azzurro Street Circuit (harbour city night race), Al Sahra International (desert at dusk), Circuit de la Riviera (coastal), Schwarzwald Ring (forest) and Autodromo Velocità (high speed). - **Ten teams, twenty drivers**, each with a procedural livery, driver decals, helmet, personality and pace profile. - **Vehicle physics** at 120 Hz: four independent suspensions, a combined-slip tyre model with load sensitivity, temperature and wear, aero downforce and drag, DRS, slipstream and dirty air, a V6 turbo-hybrid torque curve with an eight-speed gearbox, ERS deploy and harvest, brake lock-ups, ABS/TC/auto-gear assists, surfaces (asphalt, kerb, grass, gravel, run-off, wet), car-to-car and wall collisions, damage, and a reset. - **AI drivers** on an optimised racing line with a braking model, overtaking and defending, side-by-side awareness, blue-flag compliance, pit strategy, mistakes scaled by consistency and difficulty, qualifying push laps, race starts and wet-weather pace. - **Race director**: formation lap and start lights, sector and lap timing, gaps and intervals, DRS detection zones, pit stops with tyre changes and pit-lane speed limit, yellow and blue flags, track-limits warnings and time penalties, weather evolution, team radio, fastest lap, points and results. - **Procedural F1 cars**: sculpted monocoque, multi-element wings with an animated DRS flap, halo, floor and diffuser, articulating suspension, steering wheel and driver, glowing brake discs, rain light, T-cam, compound-coloured tyres, damage states, two LODs. - **Broadcast-style HUD**: timing tower, speed/gear/RPM strip, ERS and DRS indicators, delta bar, live sector times, minimap, flags, race-control ticker, radio subtitles, weather widget and a multi-function display for pit requests, tyre choice and ERS mode. - **Cameras**: chase, T-cam, cockpit, nose, tra
