About this game
Open it in a desktop browser (Chrome, Edge, Firefox or Safari with WebGL2 support) to play. After pressing Enter on the title screen, pick a driver from the showroom, choose a track, race type and difficulty, then start; keyboard and gamepad are supported. Modes include Quick Race, Time Trial, and Grand Prix Weekend, which begins with an eight-minute qualifying session to determine starting positions. Weather is divided into dry, wet and dynamic changes, and up to 19 AI drivers can compete on track at the same time. Vehicle physics is simulated at 120 Hz, including four-wheel independent suspension, a combined-slip tire model that accounts for load sensitivity and temperature wear, aerodynamic downforce and drag, DRS, slipstream and dirty air, a V6 turbo hybrid power curve and eight-speed gearbox, ERS deployment and recovery, brake lock-up, and assists such as ABS/TC/automatic shifting. AI drivers follow the optimal racing line, with a braking model, overtaking and defending, side-by-side awareness, blue flag compliance, pit strategy, and mistakes generated according to consistency and difficulty. The race system covers formation laps and start lights, sectors and lap timing, gaps, DRS detection zones, tire changes and pit lane speed limits, yellow and blue flags, track limits warnings and time penalties, weather evolution, team radio, fastest lap, points and results. The display provides a broadcast-style HUD (timing tower, speed/gear/RPM, ERS and DRS indicators, gap bars, live sectors, minimap, flags, race control ticker, radio subtitles, weather widgets and multifunction display), along with multiple camera angles. The work was led by Claude Fable 5.1 as the main agent, with ten parallel sub-agents dividing the work of writing each module; the source code is released under the MIT license.

