About this game
Amarna Letters is a turn-based strategy prototype set around 1360-1330 BCE. The player takes one of forty-seven powers, the seven Great Kings or the city-states and chiefs between them, and is scored on the size and growth of the realm relative to powers that started in a comparable position. Each season the player reads what reached the court, receives foreign envoys, and issues secret orders, after which all kings' orders resolve simultaneously. The engine handles movement, combat, production, harvest taxation, troop pay and supply, and mutinies; diplomacy itself has no rule set, so treaties and betrayals are invented by the participants. Kings never speak directly: messages pass through envoys with their own motives, and each message exists in three versions, what the king wrote, what the envoy said abroad, and what the envoy reported home. Players may play a king themselves, let Claude play all the kings, or mix the two; without an API key every king and envoy is a scripted player. The project is built as a C# engine running in Blazor WebAssembly and is described as running in the browser on desktop and phone.






