---
title: "Trigger: The Inscriber's Workshop"
url: "https://aigamehub.app/en/games/a-game-all-about-fine-tuning-your-character-would-love-for-y-ec6e61"
source: "https://www.reddit.com/r/playmygame/comments/1x71g88/a_game_all_about_finetuning_your_character_would"
source_type: "reddit"
author: "Trigger-games"
author_handle: "Trigger-games"
category: "Action"
categories: ["action", "simulation"]
tags: ["build-crafting", "item-skills", "pwa", "solo-developer", "trigger-runes"]
added: "2026-10-16T17:26:22.449Z"
updated: "2026-10-16T17:26:22.450Z"
locale: "en"
content_locale: "en"
---

# Trigger: The Inscriber's Workshop

An item- and skill-building game where each piece of gear carries a random skill, you socket support links into it, and trigger runes decide the condition that fires the skill, such as every N seconds, on a critical hit, or below a set HP threshold. You craft items from six materials, unlock higher tiers by progressing in the Trial hunting ground, and try to survive as long as possible.

## Description

Free-to-play web game by a solo developer, playable in PC and mobile browsers and installable as a PWA. Every item comes with a random skill; you socket support links to strengthen it or add utility. Skills do not fire on cooldown but only when a condition set by trigger runes is met, for example every N seconds, on a critical hit, or when HP drops to a certain percentage. Items are crafted from six materials, items and affixes have tiers that unlock through goals in the hunting ground called the Trial, and the goal is to last as long as possible. In-game time skips ahead when there is a large gap between your character and the monsters. Google OAuth sign-in is needed to save records and items, but the game can be tried without logging in. Available in Korean and English.

## Original post

A game all about fine-tuning your character. Would love for you to try it!

Game Title: Trigger: The Inscriber's Workshop Introduce Link: youtube Playable Link: link Platform: Web (PC and mobile browser, installable as a PWA) Description: I made this game because, while playing PoE, I enjoyed setting up characters in PoB more than actually playing them. Every item comes with a random skill. You socket support links that fit your strategy into that skill to make it stronger or give it a utility twist. Skills don't fire on cooldown. As the name suggests, a skill only fires when a specific condition is met. You set these conditions with items called trigger runes. Each rune defines a condition, like every N seconds, on a critical hit, or when HP is at N% or lower, and which gear's skill to fire. You craft items with 6 materials, each with a single effect. Items and affixes have tiers, and higher tiers unlock when you reach certain goals in the hunting ground called the Trial. So the game is about lasting as long as you can in the Trial with item skills, the support links they need, trigger runes that fit the situation, and the affix setup that keeps it all running. The stronger your character gets, the longer you have to stay in the Trial. To cut down on the boring stretches, in-game time skips ahead when there's a big gap between your character and the monsters. You can play on mobile web and PC web. It's also a PWA, so you can install it on your phone or PC. To save your records and items, sign up with Google OAuth before you play. If you just want to try it out, you can play without logging in. My goal is to release it on Steam and as a mobile app. I'd really appreciate any advice while you play. Free to Play Status: - [x] Free to play Involvement: I'm the solo developer. I came up with the design, set the direction and did the playtesting. Most of the code and in-game text (including the Korean/English translation) was written with generative AI (Claude). There's no AI art or AI audio: the graphics are drawn in code and the sound is synthesized with Web Audio. I plan to add images and other assets over time.   submitted by   /u/Trigger-games   to   r/playmygame [link]   [comments]
